1998
DOI: 10.1109/5.687837
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Geometry coding and VRML

Abstract: The Virtual Reality Modeling Language (VRML) is rapidly becoming the standard file format for transmitting 3D virtual worlds across the Internet. Static and dynamic descriptions of 3D objects, multimedia content, and a variety of hyperlinks can be represented in VRML files. Both VRML browsers and authoring tools for the creation of VRML files are widely available for several different platforms.In this paper we describe the topologically-assisted geometric compression technology included in our proposal for th… Show more

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Cited by 139 publications
(108 citation statements)
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“…Our predictive compression scheme results in bit-rates between 0.1 and 2 bpv, which improves by a factor of 2 to 10 over previous methods [18,5,8].…”
Section: Introductionsupporting
confidence: 54%
“…Our predictive compression scheme results in bit-rates between 0.1 and 2 bpv, which improves by a factor of 2 to 10 over previous methods [18,5,8].…”
Section: Introductionsupporting
confidence: 54%
“…We demonstrate the performance of our method by comparing it to several other methods including Healpix [3], octahedral subdivision (Octa) [6,7,8,9], octahedral normal vectors (ONV) [4], sextant encoding (Sextant) [5], and the sphere1 covering (Sphere1) [9]. As test data, we use normal vectors generated from the polygons of common surfaces found in Computer Graphics.…”
Section: Resultsmentioning
confidence: 99%
“…The most well-known and popular method for encoding unit vectors is based on octahedron subdivision [6,7,8,9]. The method begins with an octahedron and alternates linear subdivision and projection back to the sphere to build a point distribution.…”
Section: Related Workmentioning
confidence: 99%
“…The early works usually quantize uniformly the vertex positions for each coordinate separately in Cartesian space [Dee95,THRL98,TG98], and a more sophisticated vector quantization has also been proposed by Lee and Ko [LK00]. Karni and Gotsman [KG00] have also demonstrated the relevance of applying quantization in the space of spectral coefficients (see [GGK02] for more details on this approach).…”
Section: Geometry Compressionmentioning
confidence: 99%
“…The early work employed simple delta coding [Dee95] or linear prediction along a vertex ordering dictated by the coding of the connectivity [THRL98,TG98]. The approach proposed by Lee et al [LAD02] consists of quantizing in the angle space after prediction.…”
Section: Geometry Compressionmentioning
confidence: 99%