2018
DOI: 10.1016/j.aap.2018.06.003
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Get ready for automated driving using Virtual Reality

Abstract: In conditionally automated vehicles, drivers can engage in secondary activities while traveling to their destination. However, drivers are required to appropriately respond, in a limited amount of time, to a take-over request when the system reaches its functional boundaries. Interacting with the car in the proper way from the first ride is crucial for car and road safety in general. For this reason, it is necessary to train drivers in a risk-free environment by providing them the best practice to use these co… Show more

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Cited by 93 publications
(36 citation statements)
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References 35 publications
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“…Taking into account also the age groups, it can be observed that while for the first two age groups the reaction time was comparable among all the training systems, older participants trained with the Video tutorial reacted slower than the others; the group trained with Augmented Reality, instead, was the fastest inside the age group and reacted in a time comparable to younger groups. The outcomes of this study about take over time are in line with related work in the field in which it is proven that subjects who execute a take over during the training performed better in the test drive [12], [13]. It has to be said that the participants were not obliged, only invited, to perform a secondary task: this might not guarantee the same level of distraction for all the subjects at the moment of the TOR.…”
Section: Discussionsupporting
confidence: 80%
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“…Taking into account also the age groups, it can be observed that while for the first two age groups the reaction time was comparable among all the training systems, older participants trained with the Video tutorial reacted slower than the others; the group trained with Augmented Reality, instead, was the fastest inside the age group and reacted in a time comparable to younger groups. The outcomes of this study about take over time are in line with related work in the field in which it is proven that subjects who execute a take over during the training performed better in the test drive [12], [13]. It has to be said that the participants were not obliged, only invited, to perform a secondary task: this might not guarantee the same level of distraction for all the subjects at the moment of the TOR.…”
Section: Discussionsupporting
confidence: 80%
“…Payre et al [11] analyzed the effectiveness of a training based on simple practice in the simulator with respect to a more elaborated training which included a text, a video and a more complex practice in the simulator. Sportillo et al [12] compared three different training supports: a user manual displayed on a laptop, a fixedbase driving simulator and a Light Virtual Reality system. Four different familiarization groups (no familiarization, description, experience, description and experience) were instead compared in a driving simulator study by Hergeth et al [13].…”
Section: A Driver Interaction With Automated Vehiclesmentioning
confidence: 99%
“…Since VR is an emerging technology application [2][5] [6], for users, the application of VR to education is not only task-oriented but also entertainmentoriented [3][4]. The study found that users' utilitarian and hedonic needs have a direct positive impact on their perceived needs-technology fit.…”
Section: Discussionmentioning
confidence: 99%
“…Service compatibility emphasizes the fitness of services provided by IT with the needs of users [15] [29]. The integration of VR technology into teaching not only improves the limitations of conventional learning methods, but also enhances learning content training and message transmission through the interaction and immersive nature of VR [6]. In other words, when users perceive they can engage in real-world learning situations through the VR service and interact with the characters in the situation, as they used to have in the conventional teaching mode, to meet their perceptual needs, their feeling of technology and satisfaction can be enhanced, which in turn will affect their usage behavior.…”
Section: Service Compatibilitymentioning
confidence: 99%
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