2022
DOI: 10.52842/conf.caadria.2022.1.069
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GIS-Based Educational Game Through Low-Cost Virtual Tour Experience- Khan Game

Abstract: The pandemic brought new norms and techniques of pedagogical strategies in formal education. The synchronous/ asynchronous video streaming brought an emphasis on virtual and augmented realities, which are rapidly replacing textbooks as the main medium for learning and teaching. This transformation requires more extensive online and interactive content with simpler user interfaces. The aim of this study is to report on the design, implementation, and testing of a game based on low-cost and user-friendly content… Show more

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Cited by 5 publications
(4 citation statements)
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“…A scenario-based educational approach can play an important role in crisis management and contingency planning [33]. In this study, we aimed to develop a game-based GIS approach and examine its efficiency for simulating earthquake rescue management in Tabriz city.…”
Section: Methodsmentioning
confidence: 99%
“…A scenario-based educational approach can play an important role in crisis management and contingency planning [33]. In this study, we aimed to develop a game-based GIS approach and examine its efficiency for simulating earthquake rescue management in Tabriz city.…”
Section: Methodsmentioning
confidence: 99%
“…In the light of previous studies on game users, this study used player interaction and the gamification of digital heritage as a research tool to address these challenges (Varinlioglu et al, 2022a). Gaming sheds new light on the topic of cultural heritage, and, particularly, uses players' collective intelligence to mimic the growth of ancient networks by utilizing players' decision-making abilities (Varinlioglu et al, 2022b). The study gathered user data for geographical analysis, game statistics, and user behaviors by tracking players' movements and behavior, and the position of markers using a ceilingmounted video camera.…”
Section: Contextmentioning
confidence: 99%
“…Using real-life topography, we abstracted several layers of GIS data for the game board design. In the game environment, we simulated the movement of trade while the players, as agents, simulated the possible intercity networks (Varinlioglu et al, 2022b). Tracking their movements and behaviors allows us to collect user data for spatial analysis and user behavior.…”
Section: Introductionmentioning
confidence: 99%
“…Since Humans spend most of their lives inside buildings, and the built environment has a significant impact on their emotions and wellbeing (Cooper et al, 2011;Evans et al2003;Fischer, 2011;Eshaghi et al 2021), researchers in the domain of architecture are trying to explore different ways to support the process of emotion regulation. It has been observed that emotions affect cognition and have a direct impact on attention, motivation, perception, and decision-making (Brosch et al 2013;Varinlioğlu et al 2022, Vaez Afshar et al 2021. Some studies explore the use of neuroscience in architecture, often referred to as "neuroarchitecture" (Eberhard, 2009).…”
Section: Introductionmentioning
confidence: 99%