1997
DOI: 10.1007/978-3-7091-6858-5_28
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Global Illumination Techniques for the Simulation of Participating Media

Abstract: This paper surveys global illumination algorithms for environments including participating media and accounting for multiple scattering. The objective of this survey is the characterization of those methods: Identification of their base techniques, their assumptions, limitations and range of utilization. To this end, the algorithms are grouped into functional categories and each method is briefly reviewed, with a discussion of its complexity and its pros and cons. We finish by discussing some applications as w… Show more

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Cited by 27 publications
(17 citation statements)
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References 18 publications
(66 reference statements)
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“…Artists have been incorporating this phenomenon in paintings for centuries and there have been several papers concerned with its simulation in image synthesis (see, for instance, [7][8][9] and a survey is available in [10]). However, publications related to the use of effects of light scattering as a depth cue in computer vision are recent and few.…”
Section: Sparse Scene Structure From Light Scatteringmentioning
confidence: 99%
“…Artists have been incorporating this phenomenon in paintings for centuries and there have been several papers concerned with its simulation in image synthesis (see, for instance, [7][8][9] and a survey is available in [10]). However, publications related to the use of effects of light scattering as a depth cue in computer vision are recent and few.…”
Section: Sparse Scene Structure From Light Scatteringmentioning
confidence: 99%
“…A physically accurate lighting simulation of such media implies solving the Radiative Transfer Equation (RTE) [Glassner 1994], which is an integro-differential equation and noticeably more complex. Different resolution strategies are surveyed in [Perez et al 1997]. Figure 10: the X-map (left), the saliency map (center) and the XS-map (right).…”
Section: Modeling Participating Mediamentioning
confidence: 99%
“…But these methods, which work well for simple scenes, are quite unapplicable in complex environments due to the huge number of equations that have to be solved yelding very expensive computing costs. In order to have a good overview of deterministic methods, you can refer to [Perez et al 1997]. …”
Section: Participating Media Simulationmentioning
confidence: 99%
“…According to [Perez et al 1997], these methods can be classified into two main categories : deterministic and stochastic methods.…”
Section: Participating Media Simulationmentioning
confidence: 99%