2017
DOI: 10.12806/v16/i4/a1
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Global Leadership Education: Upping the Game

Abstract: Complex and adaptive challenges threaten human well-being and sustainability. However, our leadership graduates often lack the capacity and or commitment to address these challenges in a meaningful way. This paper details a five-year study exploring the impact of an interdisciplinary undergraduate course on the development of global capacities, complex Adaptive Leadership, Socially Responsible Agency, and systems thinking. The course instructors used innovative and intentionally divergent learning methods to c… Show more

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Cited by 11 publications
(5 citation statements)
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“…For instance, a game-based learning curriculum was used for students to learn about basic entrepreneurship and company management practices (Bellotti et al, 2012). Goryunova and Jenkins (2017) used a gamified platform, MyAltis , for global leadership education. Researchers have also studied how everyday game playing, such as role-playing and participating in guilds in MMORPGs (Massively Multiplayer Online Role-Playing Games) like World of Warcraft , help to hone leadership and management skills, and that these are transferable to outside-of-the-game contexts (guilds or clans are teams of players working together toward a common goal in a digital game) (Jang & Ryu, 2011).…”
Section: Gaming In Management and Leadership Educationmentioning
confidence: 99%
“…For instance, a game-based learning curriculum was used for students to learn about basic entrepreneurship and company management practices (Bellotti et al, 2012). Goryunova and Jenkins (2017) used a gamified platform, MyAltis , for global leadership education. Researchers have also studied how everyday game playing, such as role-playing and participating in guilds in MMORPGs (Massively Multiplayer Online Role-Playing Games) like World of Warcraft , help to hone leadership and management skills, and that these are transferable to outside-of-the-game contexts (guilds or clans are teams of players working together toward a common goal in a digital game) (Jang & Ryu, 2011).…”
Section: Gaming In Management and Leadership Educationmentioning
confidence: 99%
“…According to Singh and Krishnan (2007), one of the transformational leadership scopes is critical thinking. According to Goryunova and Jenkins (2017), metacognition and critical thinking are closely related and complementary concepts. Day et al (2014) mentioned the importance of metacognition processes for the development of leaders.…”
Section: Sonuç Ve Tartışmamentioning
confidence: 99%
“…Cross-cultural competency relates to interaction between individuals from different cultures working effectively together (Navaitiene, Racetlyte, & Rimkeviciene 2015) and it is required of cross-cultural professionals (Goryunova & Jenkins 2017). Having to spend time among a group of people with unknown behaviors, values, beliefs, and actions results in culture shock exemplified by frustration, confusion, uncertainty, anxiety and stress (Zimmerman 2015).…”
Section: Personal Development/carementioning
confidence: 99%