A randomly walking quantum particle evolving by Schrödinger's equation searches on ddimensional cubic lattices in O( √ N ) time when d ≥ 5, and with progressively slower runtime as d decreases. This suggests that graph connectivity (including vertex, edge, algebraic, and normalized algebraic connectivities) is an indicator of fast quantum search, a belief supported by fast quantum search on complete graphs, strongly regular graphs, and hypercubes, all of which are highly connected. In this paper, we show this intuition to be false by giving two examples of graphs for which the opposite holds true: one with low connectivity but fast search, and one with high connectivity but slow search. The second example is a novel two-stage quantum walk algorithm in which the walking rate must be adjusted to yield high search probability. Introduction.-Despite ten years elapsing since the introduction of continuous-time quantum walk algorithms that search on graphs [1], there is still no comprehensive theory as to which graphs support fast quantum search. Nevertheless, much work has been done to further our understanding. For example, we recently showed that global symmetry is unnecessary for fast quantum search [2].Regarding specific graphs, a randomly walking quantum particle evolving by Schrödinger's equation searches on the complete graph, strongly regular graphs, and the hypercube in optimal Θ( √ N ) time, the first of which is precisely the continous-time analogue of Grover's algorithm [1][2][3][4]. Examples of these graphs are shown in Fig. 1. Additionally, such a particle can search on ddimensional cubic lattices in Θ( √ N ) total time when d ≥ 5, and with progressively slower runtimes as d decreases [1,5,6], as shown in Table I.One might suspect that fast search occurs when graphs are highly connected, as suggested by [1]. In this paper, however, we show this intuition to be false by giving two examples of graphs for which the opposite holds true: one with low connectivity but fast search, and one with high connectivity but slow search; they are shown in Figs. 2 and 3, respectively. To do this, we first introduce four different ways to measure graph connectivity. Then we detail how a randomly walking quantum particle searches on a graph. Finally, we determine the runtimes of our two examples.Measures of Connectivity.-The two most common ways to measure connectivity are vertex connectivity and edge connectivity, which are how many vertices or edges must be removed to make a graph disconnected. For example, Fig. 2 has vertex and edge connectivities of 1 because removing the yellow or green vertex disconnects the graph, and so does removing the edge between them. Note that vertex connectivity is upper bounded by the