2019
DOI: 10.1111/cgf.13872
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Global Texture Mapping for Dynamic Objects

Abstract: We propose a novel framework to generate a global texture atlas for a deforming geometry. Our approach distinguishes from prior arts in two aspects. First, instead of generating a texture map for each timestamp to color a dynamic scene, our framework reconstructs a global texture atlas that can be consistently mapped to a deforming object. Second, our approach is based on a single RGB‐D camera, without the need of a multiple‐camera setup surrounding a scene. In our framework, the input is a 3D template model w… Show more

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Cited by 5 publications
(10 citation statements)
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“…Texture quality We quantitatively assessed the quality of reconstructed textures using a blur metric [CDLN07]. The bottom rows of Table 3 show our results are sharper than global textures [KKPL19]. Our results are even sharper than the input images on average, as texture patches containing severe motion blurs are avoided in our MRF optimization.…”
Section: Quantitative Evaluationmentioning
confidence: 93%
See 4 more Smart Citations
“…Texture quality We quantitatively assessed the quality of reconstructed textures using a blur metric [CDLN07]. The bottom rows of Table 3 show our results are sharper than global textures [KKPL19]. Our results are even sharper than the input images on average, as texture patches containing severe motion blurs are avoided in our MRF optimization.…”
Section: Quantitative Evaluationmentioning
confidence: 93%
“…Our modified framework is about five times faster than the original one [KKPL19]. In our experiment, where we sampled every four images from 265 frames and the template mesh consists of 20k triangles, the original and our frameworks took 50 and 11 minutes, respectively.…”
Section: Spatiotemporal Texture Coordinate Optimizationmentioning
confidence: 93%
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