“…Starting with Teddy [20], early works focused on converting scribbles of 2D contours to intermediate forms such as closed polylines [26] or implicit functions [25,64,1,57,6]. Since lifting a single-view sketch to 3D is an under-constrained problem, additional constraints are usually introduced, such as correlating the inflated thickness with chordal axis depth of curved shapes [20], inferring shape and depth from user annotations [57,26,16,49,7,79,33,22], using existing reference models like human figures [69], and solving a system based on user constraints [46,24,63,13,12]. More recently, data-driven approaches were suggested to lift and reconstruct objects from multiview sketches with Conv-nets [39,11,34].…”