1989
DOI: 10.1016/0097-8493(89)90078-2
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Globular dynamics: A connected particle system for animating viscous fluids

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Cited by 110 publications
(52 citation statements)
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“…Chen and Lobo [4] extended the height field approach by using the pressure arising from a 2D solution of the NavierStokes equations to modulate surface elevation. O'Brien and Hodgins [20] simulated splashing liquids by combining a particle system and height field, while Miller and Pearce [19] used viscous springs between particles to achieve dynamic flow in 3D.…”
Section: Previous Workmentioning
confidence: 99%
“…Chen and Lobo [4] extended the height field approach by using the pressure arising from a 2D solution of the NavierStokes equations to modulate surface elevation. O'Brien and Hodgins [20] simulated splashing liquids by combining a particle system and height field, while Miller and Pearce [19] used viscous springs between particles to achieve dynamic flow in 3D.…”
Section: Previous Workmentioning
confidence: 99%
“…To evaluate our implementation, we have set up several experiments using the breaking dam configuration as shown in Figure 4(top) 1 . Our test machine is a 3.19 GHz Xeon with 3GB of RAM running a 256MB GeForce FX 7800 GPU.…”
Section: Resultsmentioning
confidence: 99%
“…In computer graphics, particles are a popular primitive for the simulation and rendering of numerous effects including cloth, water, steam, smoke, and fire [1,2,3]. Producing high quality liquid animations can require hundreds of thousands of particles and take several minutes to compute a single frame [4].…”
Section: Introductionmentioning
confidence: 99%
“…Reeves (1983) uses particles to model fuzzy objects (e.g., fire works). Miller and Pearce (1989) utilize pairwise particle interactions to model viscous fluids. Terzopoulos et al (1991) model melting objects with interacting particles connected by springs whose constants are modified as the object changes its phase.…”
Section: Related Workmentioning
confidence: 99%