2010
DOI: 10.1007/s12650-010-0041-2
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Particle-based simulation and visualization of fluid flows through porous media

Abstract: We propose a method of fluid simulation where boundary conditions are designed in such a way that fluid flow through porous media, pipes, and chokes can be realistically simulated. Such flows are known to be low Reynolds number incompressible flows and occur in many real life situations. To obtain a high quality fluid surface, we include a scalar value in isofunction. The scalar value indicates the relative position of each particle with respect to the fluid surface.

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Cited by 5 publications
(5 citation statements)
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“…To further improve stability, Lin incorporated the saturation of each boundary particle into the density computation of the fluid particles at the boundary in the follow‐up studies . By improving the widely used technique of employing stationary boundary particles to satisfy nonpenetration and no‐slip conditions, Bayraktar et al proposed an SPH‐based method of fluid simulation, where boundary conditions are designed in such a way that fluid flow through porous media, pipes, and chokes can be realistically simulated. On the basis of Darcy's law, which describes the flow of water in porous materials, several researchers have realistically simulated the wetting phenomena in grid‐ or particle‐based fluid solvers.…”
Section: Related Workmentioning
confidence: 99%
“…To further improve stability, Lin incorporated the saturation of each boundary particle into the density computation of the fluid particles at the boundary in the follow‐up studies . By improving the widely used technique of employing stationary boundary particles to satisfy nonpenetration and no‐slip conditions, Bayraktar et al proposed an SPH‐based method of fluid simulation, where boundary conditions are designed in such a way that fluid flow through porous media, pipes, and chokes can be realistically simulated. On the basis of Darcy's law, which describes the flow of water in porous materials, several researchers have realistically simulated the wetting phenomena in grid‐ or particle‐based fluid solvers.…”
Section: Related Workmentioning
confidence: 99%
“…[15]. In this research the effect of adhesion is required to si- The appliance of SPH model to avalanching is described in Tsuda et.al's work [5].…”
Section: Smoothed Particle Hydrodynamicsmentioning
confidence: 99%
“…To help achieve realistic scenes, knowledge in physics and mathematics has provided an outstanding establishment to create simulations that pertain to nature's laws. Combined with computational mathematics and advanced hardware acceleration possibilities, the research has brought numerous methods, such as particle systems [1] or grid-based systems [2], to define the base material of a natural event, such as the motion of flowing water. While much exemplary work has emerged about nature's most common happenings, avalanching of snow has rarely been the subject to be simulated as a whole.…”
Section: Introductionmentioning
confidence: 99%
“…adopted the Smoothed Particle Hydrodynamics (SPH) method to achieve the realistic simulation of debris flow. Related to debris, the granular flow based on particle models and the physically based fluid simulation methods based on SPH related to flows in porous media are presented. However, due to the huge number of these particles full of all fluid volume, the rendering speed is not very high.…”
Section: Related Workmentioning
confidence: 99%