2015
DOI: 10.1109/tvcg.2015.2391862
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Going Through, Going Around: A Study on Individual Avoidance of Groups

Abstract: When avoiding a group, a walker has two possibilities: either he goes through it or around it. Going through very dense groups or around huge ones would not seem natural and could break any sense of presence in a virtual environment. This paper aims to enable crowd simulators to handle such situations correctly. To this end, we need to understand how real humans decide to go through or around groups. As a first hypothesis, we apply the Principle of Minimum Energy (PME) on different group sizes and density. Acc… Show more

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Cited by 85 publications
(54 citation statements)
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References 30 publications
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“…Lemercier and Auberlet [LA15] introduced behavioral laws to simulate group avoidance. Bruneau et al [BOP15] used Virtual Reality to study how real humans behave when avoiding groups.…”
Section: Related Workmentioning
confidence: 99%
“…Lemercier and Auberlet [LA15] introduced behavioral laws to simulate group avoidance. Bruneau et al [BOP15] used Virtual Reality to study how real humans behave when avoiding groups.…”
Section: Related Workmentioning
confidence: 99%
“…The work by Bruneau et al [9] studied the participants' behavior when walking against groups of virtual agents. The goal was to determine what elements of the crowd get people to decide to walk through or around a group of people.…”
Section: State Of the Art In Immersive Virtual Crowdsmentioning
confidence: 99%
“…These last two papers had some interesting, if not surprising, results which were that in certain situations the appearance of the virtual humans did not seem to have much effect on the participant's response. For example the first one [9] was evaluating the participants' decisions of walking through or around a group of virtual humans. It turned out that whether the virtual humans were rendered as ordinary people or zombies had no significant differences in the decisions made by participants.…”
Section: State Of the Art In Immersive Virtual Crowdsmentioning
confidence: 99%
“…Previous experiments have shown that real humans go around dense groups and through sparse ones [Bruneau et al 2015]. We have made several simulations where an agent had to avoid groups of different densities to check that EACS is able to reproduce the real trend.…”
Section: Case Studymentioning
confidence: 99%