2005
DOI: 10.1007/978-3-540-31989-4_11
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GP-EndChess: Using Genetic Programming to Evolve Chess Endgame Players

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Cited by 58 publications
(29 citation statements)
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“…Genetic programming was successfully employed by Hauptman and Sipper [15,16] for evolving programs that can solve Mate-in-N problems and play chess endgames.…”
Section: Previous Evolutionary Methods Applied To Chessmentioning
confidence: 99%
“…Genetic programming was successfully employed by Hauptman and Sipper [15,16] for evolving programs that can solve Mate-in-N problems and play chess endgames.…”
Section: Previous Evolutionary Methods Applied To Chessmentioning
confidence: 99%
“…Genetic programming, a population-based evolutionary algorithm, has been successfully and widely applied to the creation of competitive teams for cooperative video games, such as soccer teams [23], [24] and for individual games such as backgammon [25] and chess [26]. To the best of our knowledge, GP has not been applied to the creation of AI characters for fighting games.…”
Section: Related Workmentioning
confidence: 99%
“…The final agent was evaluated against a commercially available Chess program and unofficially achieved near expert status and an increase in rating of almost 200% over the unevolved agent. In (Hauptman and Sipper, 2005), the endgame of Chess was the focus, and the opening and midgame were ignored. For the endgame situations, the agents started out poorly, but within several hundred generations, were capable of playing a grandmaster level engine nearly to a draw.…”
Section: Games and Evolutionary Neural Networkmentioning
confidence: 99%
“…Rather than reduce the decision space, we use evolutionary algorithms (Samuel, 1959;Schaeffer et al, 1992;Thrun, 1995;Pollack and Blair, 1998;Barone and While, 1999;Kendall and Whitwell, 2001;Lubberts and Miikkulainen, 2001;Tesauro, 2002;Hauptman and Sipper, 2005;Beattie et al, 2007) to teach our agents a guided path to a good solution. Evolutionary algorithms mimic natural evolution, and reward good decisions while punishing less desirable ones.…”
Section: Introductionmentioning
confidence: 99%