2013 16th International Conference on Advanced Robotics (ICAR) 2013
DOI: 10.1109/icar.2013.6766473
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GPU-based real-time collision detection for motion execution in mobile manipulation planning

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Cited by 16 publications
(8 citation statements)
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“…The theoretical optimum would be a constant time for collision detection, independent of the number of investigated entities, as this would mean a linear speed up growing with the number of configurations checked in parallel. We showed in [7] that this can almost be achieved with a GPU voxel map.…”
Section: B Throughput Vs Memory Usagementioning
confidence: 87%
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“…The theoretical optimum would be a constant time for collision detection, independent of the number of investigated entities, as this would mean a linear speed up growing with the number of configurations checked in parallel. We showed in [7] that this can almost be achieved with a GPU voxel map.…”
Section: B Throughput Vs Memory Usagementioning
confidence: 87%
“…This structure is ideally suited for use-case 2 and 3. Further details on implementation and performance can be found in [7], where we showed that maximal parallel access does not achieve the best throughput.…”
Section: A Gpu Voxel Mapmentioning
confidence: 98%
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