2021
DOI: 10.48550/arxiv.2112.08867
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GRAM: Generative Radiance Manifolds for 3D-Aware Image Generation

Abstract: Figure 1. Image samples randomly generated by our method (256×256 resolution). Trained on unstructured image collections (FFHQ [28] and Cats [70] in this figure), our method can generate view-controllable images that are of high quality (e.g., see the fine details) and strong 3D consistency (e.g., see the correct parallax when view changes). (The second row contains animations best viewed in Adobe Reader; more can be found on the project page

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Cited by 4 publications
(4 citation statements)
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“…Table 3 The results of PICLANony and face generation methods(CONFIG (Kowalski et al (2020)), StyleGAN2 (Karras et al (2020)), GRAM (Deng et al (2022)), AniFaceGAN (Wu et al (2022)), Pof3d (Shi et al (2023))) on FID and KID. Red is the best, followed by bold.…”
Section: Quantitative Resultsmentioning
confidence: 99%
“…Table 3 The results of PICLANony and face generation methods(CONFIG (Kowalski et al (2020)), StyleGAN2 (Karras et al (2020)), GRAM (Deng et al (2022)), AniFaceGAN (Wu et al (2022)), Pof3d (Shi et al (2023))) on FID and KID. Red is the best, followed by bold.…”
Section: Quantitative Resultsmentioning
confidence: 99%
“…However, the costly sampling and MLP queries in neural volume rendering make those unsuitable for training high-resolution GANs. To this end, the recently developed 3D-aware GANs make use of a two-stage rendering process [6,17,27,29,42,43] or efficient sampling strategy [14,44] to tackle this problem. Meanwhile, aimed to reduce view-inconsistent artifacts brought by the 2D renderers, they adopt different strategies including NeRF path regularization [17], dual discriminators [6], etc.…”
Section: Related Work 21 Generative 3d-aware Image Synthesismentioning
confidence: 99%
“…Concurrently, StyleNeRF [21], CIPS-3D [71], StyleSDF [42] adopt the two-stage rendering strategy to reduce the computation for high-resolution image generation. EG3D [10] introduces tri-plane representation for fast and scalable rendering, and GRAM [16] proposes to render radiance manifolds first to produce high quality images. However, all these concurrent methods lack controllable relighting capabilities.…”
Section: Related Workmentioning
confidence: 99%