2013
DOI: 10.18848/2325-128x/cgp/v07i01/38438
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Graphic Design in a Digital World: Enhancing Graphic Design Teaching through Digital Technologies

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Cited by 7 publications
(6 citation statements)
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“…Examples of authentic mobile clinical analysis projects in the literature include: Conradi et al (2009), Eysenbach (2008, Ming-Zher, Swenson, and Picard (2010), Scott, Nerminathan, Alexander, Phelps, and Harrison (2015), and Smordal and Gregory (2003). In the context of visual design education, todays' students need to develop capability as VR content creator experts as they prepare for a profession that increasingly moves beyond print-based media to enhanced user interactivity and immersion (Sinfield, 2013).…”
Section: Foundational Learning Theoriesmentioning
confidence: 99%
See 1 more Smart Citation
“…Examples of authentic mobile clinical analysis projects in the literature include: Conradi et al (2009), Eysenbach (2008, Ming-Zher, Swenson, and Picard (2010), Scott, Nerminathan, Alexander, Phelps, and Harrison (2015), and Smordal and Gregory (2003). In the context of visual design education, todays' students need to develop capability as VR content creator experts as they prepare for a profession that increasingly moves beyond print-based media to enhanced user interactivity and immersion (Sinfield, 2013).…”
Section: Foundational Learning Theoriesmentioning
confidence: 99%
“…Traditional print based media faces a shrinking user market as users develop a preference for the flexible and ubiquitous access to multimedia enhanced content via their personal mobile devices. Similarly, mobile touch screen devices have become established as graphic design creation tools (Sinfield, 2013). For example, one of the key new features of the recently released iPad Pro is the integration of a virtual pencil and advanced drawing mode sensors.…”
Section: Introductionmentioning
confidence: 99%
“…Nesse contexto, a educação passa a oferecer formas inovadoras que subsidiam o trabalho dos professores, alunos e o próprio processo de aprendizagem, que, conforme Røe, Wojniusz e Bjerke (2022), precisa ser personalizado, flexível e centrado no discente. Sinfield (2013), Bradey (2015), Fitzgerald e Henderson-Martin (2015) e Llobregat-Gomez et al (2015) destacam a infinidade de ferramentas digitais que capturam, armazenam e transmitem informações que, ao serem disponibilizadas nos ambientes acadêmicos, passariam a conduzir tanto estudantes quanto professores a processos formativos capazes de promover o desenvolvimento de competências responsáveis por mudanças significativas.…”
Section: Blended Education E Transformação Digitalunclassified
“…Sinfiled, melihat desain grafis saat ini yang harus beradaptasi dengan dunia digital yang luas yang memungkinkan sebuah objek dimanipulasi sedemikian rupa. Sebab itu, seorang desaner professional, harus berpikir jauh ke depan, memahami perencanaan dan manajemen proyek, manajemen dan pengukuran risiko, spesifikasi proyek serta kejelasan kerjasama (Sinfield 2013).…”
Section: Desainer Grafisunclassified