ACM SIGGRAPH 2014 Posters 2014
DOI: 10.1145/2614217.2630574
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Grasping a virtual object with a bare hand

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Cited by 16 publications
(8 citation statements)
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“…Datcu and Lukosch [19] also presented AR freehand interactions in a crime scene investigation application, showing novel methods in freehand interactions, however the analysis of accuracy was limited to pointing interactions only. Freehand grasping in an AR context, without the use of wearable devices, has been presented in [1]. Findings from this work stated that the freehand interaction alongside the visual feedback increased the feel of grasping for users.…”
Section: Grasping Virtual Objectsmentioning
confidence: 87%
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“…Datcu and Lukosch [19] also presented AR freehand interactions in a crime scene investigation application, showing novel methods in freehand interactions, however the analysis of accuracy was limited to pointing interactions only. Freehand grasping in an AR context, without the use of wearable devices, has been presented in [1]. Findings from this work stated that the freehand interaction alongside the visual feedback increased the feel of grasping for users.…”
Section: Grasping Virtual Objectsmentioning
confidence: 87%
“…Within Mixed Reality (MR), freehand grasping is the manual grip between a (real) user and a (virtual) object without the utilisation of wearable sensors. In many applications this form of interaction is preferable due to the discomfort of wearable devices (Suzuki et al [1]) and the often time consuming configuration and user adaptation (Holz et al [2]) of them. Moreover, recent studies notably Ponto et al [3], have illustrated that wearable methods of user feedback, notably biofeedback or electromyograms (EMG), can aid in human grasping, but often cause fatigue and discomfort.…”
Section: Introductionmentioning
confidence: 99%
“…This decomposition in three phases of the touching interaction could also be applied to another common hand-based interaction in XR environments: grasping. Grasping can be bare handed or not, as one of the di erences between VR and AR is the fact that AR favors controller-free interactions [31,35]. Within MR, freehand grasping is the manual grip between a (real) user and a (virtual) object without using wearable sensors.…”
Section: Contact In Extended Realitymentioning
confidence: 99%
“…Previous work on how to move virtual objects with bare hands in immersive environments has been conducted. Suzuki et al [29] introduced an AR system to grab a virtual object with bare hands using the pinch gesture. The authors generate composite images to achieve occlusion of the virtual object by the real hand.…”
Section: Background 21 Virtual Object Manipulationmentioning
confidence: 99%