2019
DOI: 10.1080/10447318.2019.1680920
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Grasping VR: Presence of Pseudo-Haptic Interface Based Portable Hand Grip System in Immersive Virtual Reality

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Cited by 25 publications
(14 citation statements)
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“…Previous studies 3,5,30 regarding the interaction and user interface in immersive VR confirmed that the direct control of virtual environments and objects using hands improved presence. For more realistic representations of the hand, the direct capturing of the hand using an additional device, such as the hand tracking function of the Oculus Quest or the leap motion device, has been shown effective.…”
Section: F I G U R E 3 Gestures and Virtual Object Manipulation And Communication Processesmentioning
confidence: 72%
See 1 more Smart Citation
“…Previous studies 3,5,30 regarding the interaction and user interface in immersive VR confirmed that the direct control of virtual environments and objects using hands improved presence. For more realistic representations of the hand, the direct capturing of the hand using an additional device, such as the hand tracking function of the Oculus Quest or the leap motion device, has been shown effective.…”
Section: F I G U R E 3 Gestures and Virtual Object Manipulation And Communication Processesmentioning
confidence: 72%
“…Studies are being performed on applications, such as user interfaces and haptic feedback, and various approaches are being taken toward this technology. [1][2][3] Immersive VR can improve the user's presence by providing a realistic experience regarding who and where the user is and how they behave. To do this, researchers are broadly studying displays that convey 3D visual information, methods for providing a sense of space using audio sources, interactions using hands, feet, gaze and haptic systems that use physical reactions as feedback.…”
Section: Introductionmentioning
confidence: 99%
“…In addition, immersive interaction via hands was not considered. We aim to address the hand interaction issue in future work by incorporating a hand-tracking sensor similar to Leap Motion controller and a system for hand gripping [ 49 ]. In addition, the third-person viewpoint with a fixed position, which was used in this study, cannot be applied to large-scale scenes.…”
Section: Discussionmentioning
confidence: 99%
“…The EMG sensor is worn on the forearm, and when the user grasps, the degree of muscle exertion can be monitored when it is taken, and corresponding visual feedback is provided according to the magnitude of the force. The feedback includes the swing amplitude, expression, movement trajectory of the virtual avatar's hand, or the performance of the corresponding object when subjected to different forces in real life, and guide the user uses the appropriate force to interact with the virtual object [57]. Similarly, another researcher proposed that a similar EMG signal acquisition device can be used to compare the actual force used by the user with the weight of the target virtual object.…”
Section: Mismatchmentioning
confidence: 99%