2007
DOI: 10.1109/acssc.2007.4487260
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Ground Color Customization of Soccer Videos

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Cited by 2 publications
(2 citation statements)
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“…First step in our shot boundary detection algorithm is segmentation of playfield. For this purpose, the method in [19] is used in which the authors assigned N H bins for Hue channel, N S for Saturation channel, and N V for Value channel. In this work, we set N H = 64, N S = 64, N V = 256 experimentally.…”
Section: Playfield Detectionmentioning
confidence: 99%
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“…First step in our shot boundary detection algorithm is segmentation of playfield. For this purpose, the method in [19] is used in which the authors assigned N H bins for Hue channel, N S for Saturation channel, and N V for Value channel. In this work, we set N H = 64, N S = 64, N V = 256 experimentally.…”
Section: Playfield Detectionmentioning
confidence: 99%
“…The long shot frames are images captured in a long distance, thus most parts of the shot tend to be occupied by ground. For the other type of frames, the ground color would have little impact on the viewing experience since the viewers' eye gazes are usually drawn by interesting objects [19]. Due to the computational simplicity of our algorithm, we select five frames of the shot, find the class of five frames and assign the shot class to the label of the majority of frames.…”
Section: Shot Classificationmentioning
confidence: 99%