2019
DOI: 10.1016/j.jshs.2018.08.003
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Group dynamics motivation to increase exercise intensity with a virtual partner

Abstract: Background The effect of the Köhler group dynamics paradigm (i.e., working together with a more capable partner where one's performance is indispensable to the team outcome) has been shown to increase motivation to exercise longer at a strength task in partnered exercise video games (exergames) using a software-generated partner (SGP). However, the effect on exercise intensity with an SGP has not been investigated. The purpose of this study was to examine the motivation to maintain or increase exe… Show more

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Cited by 21 publications
(21 citation statements)
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“…In addition, there is a need for more research investigating the effectiveness of VR exercise programs on older adults' weight loss, as VR exercise has only recently been applied as a means for weight control. In addition, examining the motivation to maintain or increase PA participation [49] during leisure time among older adults using VR at homes or community centers is warranted. Finally, as stated above, health professionals need to determine which specific types of VR are most effective for improving health outcomes in healthy older adults.…”
Section: Directions For Future Researchmentioning
confidence: 99%
“…In addition, there is a need for more research investigating the effectiveness of VR exercise programs on older adults' weight loss, as VR exercise has only recently been applied as a means for weight control. In addition, examining the motivation to maintain or increase PA participation [49] during leisure time among older adults using VR at homes or community centers is warranted. Finally, as stated above, health professionals need to determine which specific types of VR are most effective for improving health outcomes in healthy older adults.…”
Section: Directions For Future Researchmentioning
confidence: 99%
“…Findings of this review have practical implications for health and fitness professionals, educators, and researchers. The AR game interventions can be designed for sedentary and obese populations who have low motivation and self-esteem or social deficits, to retain interest in traditional exercise regimens and facilitate them to sustain their health behaviors [ 69 ]. Well-planned cautionary measures may be essential when implementing Pokémon GO into intervention as some adverse effects of the game, such as injuries and accidents, have been raised [ 14 ].…”
Section: Discussionmentioning
confidence: 99%
“…Performance has numerous psychological determinants, in that any potential effect of compression may have been masked by factors like external motivation, priming, mental fatigue, and the placebo effect 76,77 . This may be further exacerbated by the nature of the exercise protocol chosen, as performance during supra‐maximal exercise relies heavily on participant motivation 78 . Another potential explanation for these discordant findings is the different methods used to calculate power.…”
Section: Discussionmentioning
confidence: 99%
“…76,77 This may be further exacerbated by the nature of the exercise protocol chosen, as performance during supra-maximal exercise relies heavily on participant motivation. 78 Another potential explanation for these discordant findings is the different methods used to calculate power. The Wattbike ergometer used in the current study calculates power using a load cell located next to the chain, whereas the SRM power meter used in Broatch et al 14 calculates power using strain gauges located between the crank axle and chain rings.…”
Section: F I G U R Ementioning
confidence: 99%