2020
DOI: 10.48550/arxiv.2012.04019
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Guessing about Guessing: Practical Strategies for Card Guessing with Feedback

Abstract: In simple card games, cards are dealt one at a time and the player guesses each card sequentially. We study problems where feedback (e.g. correct/incorrect) is given after each guess. For decks with repeated values (as in blackjack where suits do not matter) the optimal strategy differs from the "greedy strategy" (of guessing a most likely card each round). Further, both optimal and greedy strategies are far too complicated for real time use by human players. Our main results show that simple heuristics perfor… Show more

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Cited by 6 publications
(10 citation statements)
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“…Thus in the adversarial models one can not hope for Guesser to get asymptotically more than m correct guesses, which they can always guarantee by guessing the same card type each round. When the deck is shuffled uniformly at random, it is known [6] that Guesser can play so that they get m + Ω(m 1/2 ) correct guesses when n is sufficiently large, but we do not know of any such strategy that works in the adversarial setting. Question 5.1.…”
Section: Discussionmentioning
confidence: 99%
See 1 more Smart Citation
“…Thus in the adversarial models one can not hope for Guesser to get asymptotically more than m correct guesses, which they can always guarantee by guessing the same card type each round. When the deck is shuffled uniformly at random, it is known [6] that Guesser can play so that they get m + Ω(m 1/2 ) correct guesses when n is sufficiently large, but we do not know of any such strategy that works in the adversarial setting. Question 5.1.…”
Section: Discussionmentioning
confidence: 99%
“…This game is called the complete feedback model, and it was motivated by several real world problems related to clinical trials [2,7] and to extrasensory perception experiments [4]. We refer the interested reader to [6] for more information on the history of this model, as well as to variants of the model which involve different levels of feedback.…”
Section: Introductionmentioning
confidence: 99%
“…As for other variants of Card Guessing, the literature considers Card Guessing with partial feedback (was the guess correct or not) and no feedback at all. The optimal [10] and near-optimal [8] guessing strategies for partial feedback requires little to no memory, and so goes for the optimal strategy for no feedback [9]. We suggest the study of a general theory of when we can convert a feedback type into a low memory guessing.…”
Section: Low Memory Dealer: a Conjecturementioning
confidence: 93%
“…Therefore, we can apply SIS to find the number of correct card guesses using greedy for large decks of cards. Note that in the literature, the exact expectation of correct guesses using greedy was only known for small deck sizes (see e.g., [18,20]).…”
Section: Applicationsmentioning
confidence: 99%