2015 XVII Symposium on Virtual and Augmented Reality 2015
DOI: 10.1109/svr.2015.14
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Guidelines for Designing Dynamic Applications with Second Screen

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Cited by 7 publications
(5 citation statements)
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“…Inspired by the recent concept of "Augmented Reality Television" (ARTV) [71], we explored the use of a second screen (TV or laptop) for a multiplayer game design that "employs one main screen shared by two players, each one also using a second (private) screen" [56]). We drew from the familiar co-located interaction of gathering around a shared focal point to play (e.g., playing video games with others).…”
Section: Milky Way (Mw)mentioning
confidence: 99%
“…Inspired by the recent concept of "Augmented Reality Television" (ARTV) [71], we explored the use of a second screen (TV or laptop) for a multiplayer game design that "employs one main screen shared by two players, each one also using a second (private) screen" [56]). We drew from the familiar co-located interaction of gathering around a shared focal point to play (e.g., playing video games with others).…”
Section: Milky Way (Mw)mentioning
confidence: 99%
“…The interaction method proposed by us to explore time relies on the animation concept. While we still present the information changes in the form of consecutive time slices, we allow the user to physically control it by tilting a tablet.Our inspiration comes from the use of mobile devices to interact with visualizations and 3D applications [33], and the advantages of using it as a second screen [34]. Intensive bodily interaction is known to be more engaging [35], and proprioception (i.e.…”
Section: B Our Approachmentioning
confidence: 99%
“…Works like Mosqueira-Rey et al [11] or the related subject area at Solano et al [18] have already designed domain-specific heuristics according to an evaluation-based approach. In addition, there are recommendations for the design of second screen applications such as Pagno et al [14] or Weber et al [19], which, like Nielsen's Ten Usability Heuristics, can provide a basis for the derivation of new heuristics ( [7], p. 226). The quality of the guidelines has not been checked in any of the named studies, which is why they are synthesized here into a heuristic checklist for which validity, thoroughness and effectiveness were determined.…”
Section: Second Screen As Heuristic Domainmentioning
confidence: 99%
“…Guidelines typically contain more concrete instructions than heuristics, which is why they were used in the second step of the development process to create the checklist. The guidelines by Pagno et al [14] were created as a summary of a series of experiments on dynamic second screen applications, but were not evaluated in the paper. Weber et al [19] derived design guidelines for notifications on smart TVs based on their findings from a series of focus groups, an online survey, and a controlled lab study.…”
Section: Development Of the Heuristicsmentioning
confidence: 99%
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