Proceedings of the 2021 CHI Conference on Human Factors in Computing Systems 2021
DOI: 10.1145/3411764.3445285
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HairTouch: Providing Stiffness, Roughness and Surface Height Differences Using Reconfigurable Brush Hairs on a VR Controller

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Cited by 19 publications
(10 citation statements)
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“…These include tabletop devices Shape-A-Getti [15], a graspable haptic device capable of rapidly transitioning between various radially symmetrical shapes using a single actuator, Laina [16], a 2.5D shape-changing display, and Materiable [14], a pin-based shape display that can generate computationally adjustable attributes for deformable materials of virtual objects. In addition, several portable devices have been developed, such as HairTouch [17], which employs a pin-based structure and hairs' properties to convey the shape, stiffness, and roughness of virtual objects to a user's index finger, PoCoPo [18], a portable device capable of instantly rendering diverse 2.5D shapes and simulating skin contact sensation on the user's palm and fingers, and a humantriggered haptic device utilizing curved origami [19], which enables users to actively perceive objects with variable stiffness, spanning from soft to hard. These devices typically face limitations such as the absence of rotational resistive force generation [14], [16], [17], [18], restricted mobility [14], [15], [16], incapacity to meet high force demands [14], [15], [16], [17], [19], complexity [16], [18], and large latency [14], [16].…”
Section: A Haptic Devices Providing Cutaneous and Kinesthetic Feedbackmentioning
confidence: 99%
See 1 more Smart Citation
“…These include tabletop devices Shape-A-Getti [15], a graspable haptic device capable of rapidly transitioning between various radially symmetrical shapes using a single actuator, Laina [16], a 2.5D shape-changing display, and Materiable [14], a pin-based shape display that can generate computationally adjustable attributes for deformable materials of virtual objects. In addition, several portable devices have been developed, such as HairTouch [17], which employs a pin-based structure and hairs' properties to convey the shape, stiffness, and roughness of virtual objects to a user's index finger, PoCoPo [18], a portable device capable of instantly rendering diverse 2.5D shapes and simulating skin contact sensation on the user's palm and fingers, and a humantriggered haptic device utilizing curved origami [19], which enables users to actively perceive objects with variable stiffness, spanning from soft to hard. These devices typically face limitations such as the absence of rotational resistive force generation [14], [16], [17], [18], restricted mobility [14], [15], [16], incapacity to meet high force demands [14], [15], [16], [17], [19], complexity [16], [18], and large latency [14], [16].…”
Section: A Haptic Devices Providing Cutaneous and Kinesthetic Feedbackmentioning
confidence: 99%
“…Over the past decade, the uses of various haptic devices were observed to simulate cutaneous and kinesthetic haptic interactions. For example, touchable pin-based shape-changing interfaces [14], [15], [16], [17], [18], [19] and wearable tactile devices [20], [21], [22], [23] have been developed to provide cutaneous haptic interactions (or feedback) in VR systems. Wand-based controllers [24], [25], [26], [27] and wearable devices with vibrotactile feedback [28], [29], [30] have been developed to provide kinesthetic haptic interaction in VR systems.…”
Section: Introductionmentioning
confidence: 99%
“…There have been previous studies relating to the development of haptic displays that can provide users with the experience of touching specific targets [17], [18], [19]. For example, Lee et al developed HairTouch, which allows users to feel the sensation of touching a hairy surface by actuating real brush hairs [20]. The display can control the perceived roughness and stiffness of the hair.…”
Section: B Providing Experience Of Touching Specific Targets Using Ha...mentioning
confidence: 99%
“…For example, the Haptic Revolver (Whitmire et al, 2018) which can dynamically change the haptically perceived material when touching virtual objects' surfaces. HairTouch (Lee et al, 2021) dynamically renders stiffness, roughness and surface height differences realistically using reconfigurable brush hairs as a proxy. Finally, Snaker Charmer (Araujo et al, 2016) is an encounter-type haptic device consisting of a robotic arm with a box as an end-effector.…”
Section: Haptic Feedback For Virtual Realitymentioning
confidence: 99%