2015
DOI: 10.1007/s11225-015-9629-9
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Hard and Soft Preparation Sets in Boolean Games

Abstract: Abstract.A fundamental problem in game theory is the possibility of reaching equilibrium outcomes with undesirable properties, e.g., inefficiency. The economics literature abounds with models that attempt to modify games in order to avoid such undesirable properties, for example through the use of subsidies and taxation, or by allowing players to undergo a bargaining phase before their decision. In this paper, we consider the effect of such transformations in Boolean games with costs, where players control pro… Show more

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Cited by 5 publications
(6 citation statements)
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“…where the payoff is not necessarily constant. These boolean games have been introduced to account for efforts (or costs) in performing actions (Grant et al, 2011;Wooldridge et al, 2013;Turrini, 2016;Harrenstein et al, 2014). When comparing two outcomes, a player will prefer the ones satisfying the goal, but will otherwise look at minimising the effort.…”
Section: Boolean Games and Incentive Engineeringmentioning
confidence: 99%
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“…where the payoff is not necessarily constant. These boolean games have been introduced to account for efforts (or costs) in performing actions (Grant et al, 2011;Wooldridge et al, 2013;Turrini, 2016;Harrenstein et al, 2014). When comparing two outcomes, a player will prefer the ones satisfying the goal, but will otherwise look at minimising the effort.…”
Section: Boolean Games and Incentive Engineeringmentioning
confidence: 99%
“…Boolean games with costs have been looked at from the point of view of incentive engineering, allowing payoffs to be manipulable, either by exogenous taxation mechanisms as in the work of (Wooldridge et al, 2013) and (Harrenstein et al, 2014), or by endogenous negotiation as in the work of (Turrini, 2016). In the exogenous setting, an external system designer can impose taxes on players' actions, by effectively influencing their decision-making towards the realisation of his or her own goal formula.…”
Section: Boolean Games and Incentive Engineeringmentioning
confidence: 99%
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“…Boolean games proved to be a popular framework for modelling aspects of multiagent systems such as incentive design (Wooldridge, 2012;Endriss et al, 2011;Levit et al, 2013;Turrini, 2013;Galafassi and Bazzan, 2013;Harrenstein et al, 2014), coalition formation (Dunne et al, 2008;Bonzon et al, 2012;Popovici and Dobre, 2012), delegation (Kraus and Wooldridge, 2012) and communication (Grant et al, 2011). However, the inability of agents in Boolean games to express preferences other than { 0, 1 } was a hindrance in this setting, and a number of frameworks sought to enrich the players' preferences by description logics (Lukasiewicz and Ragone, 2009), CP-nets, (Bonzon et al, 2009c,a), modal logics (Gutierrez et al, 2013;Ågotnes et al, 2013;Harrenstein et al, 2015), fuzzy logics (Marchioni and Wooldridge, 2014), and formula weights (Bilò, 2007;Mavronicolas et al, 2007).…”
Section: Boolean Gamesmentioning
confidence: 99%
“…In the terminology of[23] such outcomes would be called soft equilibria, meaning that they can be rationally removed by the appropriate use of allowed game transformations.…”
mentioning
confidence: 99%