Proceedings of the 2nd International Symposium on Non-Photorealistic Animation and Rendering 2002
DOI: 10.1145/508530.508541
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Hardware accelerated real time charcoal rendering

Abstract: In this paper, we present simple rendering techniques implemented using traditional graphics hardware to achieve the effects of charcoal drawing. The effects include characteristics of charcoal drawings like broad grainy strokes and smooth tonal variations that are achieved by smudging the charcoal by hand. Further, we also generate the closure effect that is used by artists at times to avoid hard silhouette edges. All these effects are achieved using contrast enhancement operators on textures and/or colors of… Show more

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Cited by 28 publications
(19 citation statements)
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“…They generally belong to or are close to the upper cut-off of the shadow area, and become very bright after restoration. This edge effect is reduced by smudging (Majumder and Gopi 2002). Integrated shadow removal 3923…”
Section: Intensity Mappingmentioning
confidence: 99%
“…They generally belong to or are close to the upper cut-off of the shadow area, and become very bright after restoration. This edge effect is reduced by smudging (Majumder and Gopi 2002). Integrated shadow removal 3923…”
Section: Intensity Mappingmentioning
confidence: 99%
“…Majumder [8] implemented real-time charcoal rendering applied with contrast enhanced operators by using hardware-accelerated bump mapping and Phong shading. Lake [6] presented a method for cartoon rendering suits for programmable pipeline.…”
Section: Introductionmentioning
confidence: 99%
“…Graphical primitives are interpreted as artistic strokes or patches made by the simulated artistic medium. Previous work simulated media such as pencil sketches [20,7] and drawings [13,15,21], charcoal drawings [14], watercolour [5], and stained glass [16]. Also, some work tries to simulate particular artistic styles, such as those of Dr. Seuss and Geoffrey Hayes [11].…”
Section: Previous Workmentioning
confidence: 99%