Proceedings. Computer Graphics International 2001
DOI: 10.1109/cgi.2001.934676
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Hardware-accelerated rendering of antialiased shadows with shadow maps

Abstract: We present a hardware-accelerated method f o r rendering high quality, antialiased shadows using the shadow map approach. Instead of relying on dedicated hardware support f o r shadow map filtering, we propose a general rendering algorithm that can be used on most graphics workstations. The filtering method sofens shadow boundaries by using a technique called percentage closer filtering which is commonly used in sofmare renderers, e.g ray tracing. In this paper we describe how the software algorithm can be efl… Show more

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Cited by 12 publications
(15 citation statements)
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“…In computer graphics, many techniques have been proposed to render antialiased images [Pharr and Humphreys 2004;Akeninemöller et al 2008], antialiased textures [Reeves et al 1987;Brabec and Seidel 2001] and antialiased shadows [Cant and Shrubsole 2000;Jon et al 2000]. However, only a few works focus on recovering smooth, antialiased edges from aliased 2D images.…”
Section: Antialiasing Recoverymentioning
confidence: 98%
“…In computer graphics, many techniques have been proposed to render antialiased images [Pharr and Humphreys 2004;Akeninemöller et al 2008], antialiased textures [Reeves et al 1987;Brabec and Seidel 2001] and antialiased shadows [Cant and Shrubsole 2000;Jon et al 2000]. However, only a few works focus on recovering smooth, antialiased edges from aliased 2D images.…”
Section: Antialiasing Recoverymentioning
confidence: 98%
“…In some situations the blurring may be excessive or even undesirable. Brabec et al [2001] applied this filtering for hardware-based shadow map rendering. Fernando et al [2001] presented adaptive shadow maps which are used to increase the effective shadow map resolution in areas where edge aliasing occurs.…”
Section: Image Precision Methodsmentioning
confidence: 99%
“…On the other hand, the discrete nature of images leads to aliasing. Percentage closer ltering [25,8,28]. uses several shadow map samples to smooth the jaggy boundary of hard shadows.…”
Section: Previous Workmentioning
confidence: 99%