2004
DOI: 10.1111/j.1467-8659.2004.00795.x
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Hardware‐Accelerated Rendering of Photo Hulls

Abstract: This paper presents an efficient hardware‐accelerated method for novel view synthesis from a set of images or videos. Our method is based on the photo hull representation, which is the maximal photo‐consistent shape. We avoid the explicit reconstruction of photo hulls by adopting a view‐dependent plane‐sweeping strategy. From the target viewpoint slicing planes are rendered with reference views projected onto them. Graphics hardware is exploited to verify the photo‐consistency of each rasterized fragment. Visi… Show more

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Cited by 27 publications
(28 citation statements)
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“…Some other hardware-aided method can give good results [26], effectively combing a plane-sweeping algorithm with view synthesis for real-time 3D scene acquisition. Reference [27] explicitly reconstructs photo hulls by adopting a viewdependent plane-sweeping strategy. Graphics hardware is exploited to verify the photo-consistency of each rasterized fragment.…”
Section: Plenoptic Sampling Theory and All-focus Image-basedmentioning
confidence: 99%
“…Some other hardware-aided method can give good results [26], effectively combing a plane-sweeping algorithm with view synthesis for real-time 3D scene acquisition. Reference [27] explicitly reconstructs photo hulls by adopting a viewdependent plane-sweeping strategy. Graphics hardware is exploited to verify the photo-consistency of each rasterized fragment.…”
Section: Plenoptic Sampling Theory and All-focus Image-basedmentioning
confidence: 99%
“…Since our technique is fairly simple, and works directly on the video frame data, we are free to choose any existing free viewpoint video reconstruction and rendering technique, such as the voxel-based visual hull calculation by Hasenfratz et al (Hasenfratz et al, 2003) or the real-time polygonal visual hull calculation by Matusik et al (Matusik et al, 2001). For our experiments, we implemented the photohull calculation technique by Li et al (Li et al, 2004).…”
Section: Related Workmentioning
confidence: 99%
“…The images along with the silhouette images are gathered on a central PC which performs the rigid body simulation, the collision detection and the visualization. The real-world scene is rendered by the Photohull plane sweeping algorithm by Li et al (Li et al, 2004) and runs entirely on the GPU. We coupled our collision detection system with a rigid body simulator (Open Dynamics Engine (ODE, 2006)).…”
Section: Collision Detection Systemmentioning
confidence: 99%
“…The first regards space sweeping algorithms, where a single hypothetical surface is swept along depth [12,13,14,15,16,17]. The orientation of the sweeping surface is a priori set independently to the actual structure of the imaged scene.…”
Section: Related Workmentioning
confidence: 99%