“… - If this decision is made per frame, as in [WES89], based on the viewing ray at the image center, the whole image may appear to pop at the frame that switches to a new sorting order.
- In a perspective view, the decision can also be made per pixel ray, using clipping. This was first introduced in [HNM*04] and it is generalized in [HM05] for any point‐based and volume rendering data. However, in this case there is a moving set of transition lines across which the order changes with the changing view, creating smaller, but still visible artifacts, as the switching region becomes 1D in image space but also 1D in time.
…”