2010
DOI: 10.1016/j.jebo.2010.07.007
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Hardware quality vs. network size in the home video game industry

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Cited by 30 publications
(20 citation statements)
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References 27 publications
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“…Second, we confined attention to a single generation console market, and thus were not able to gauge the importance of software quality relative to hardware quality. As Basu et al (2003) and Gretz (2010) showed, there can be significant interactions between software availability and hardware attributes as well. Thus, it would be also useful to investigate how software quality might affect this relationship.…”
Section: Discussionmentioning
confidence: 99%
“…Second, we confined attention to a single generation console market, and thus were not able to gauge the importance of software quality relative to hardware quality. As Basu et al (2003) and Gretz (2010) showed, there can be significant interactions between software availability and hardware attributes as well. Thus, it would be also useful to investigate how software quality might affect this relationship.…”
Section: Discussionmentioning
confidence: 99%
“…Differentiation, which has been present in platform research as an alternative to pricing [86][87][88], refers to a strategy that aims to provide a unique ecosystem attracting users to adopt it. For example, quality differentiation may be a strategy to overcome a latecomer disadvantage and challenge an incumbent's dominant position [2].…”
Section: Differentiationmentioning
confidence: 99%
“…Recent studies have criticized earlier research that examined demand-side effects without controlling for the endogeneity of title availability (e.g., Dubé, Hitsch & Chintagunta, 2010;Gretz, 2010;Inceoglu & Park, 2011;Zhu & Iansiti, 2012;Kim, Prince & Qiu, 2014). In a reanalysis of the data from nine consumer electronic product categories, Stremersch et al (2007) compared the relative importance of the supply and demand effects.…”
Section: Attributes Of Ine Softwarementioning
confidence: 99%
“…They concluded that software availability typically followed hardware sales, while 'the reverse almost never happens' (Stremersch et al, 2007, p. 68). However, more recent studies focusing on specific categories have found evidence supporting the existence of demand effects in the markets for home video games (e.g., Corts & Lederman, 2009;Dubé, Hitsch & Chintagunta, 2010;Gretz, 2010;Zhu & Iansiti, 2012;Kim, Prince & Qiu, 2014) and DVD players (e.g., Inceoglu & Park, 2011).…”
Section: Attributes Of Ine Softwarementioning
confidence: 99%