2008
DOI: 10.4018/jdet.2008010101
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Harnessing Computer Games in Education

Abstract: Besides the ability of making learning more interesting, educators and researchers have been exploring other pedagogical potentials of computer games. How to employ games for constructivist learning and teaching has become an attention in the field of education and game design in recent years. This article gives an introduction to game-based learning. On top of discussing games' intrinsic educational traits from the motivational, cognitive and socio-cultural perspectives, we also review two recent foci of game… Show more

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Cited by 26 publications
(16 citation statements)
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“…Applying games to education can be analysed from motivational, cognitive and sociocultural perspectives (Jong, Shang, Lee, & Lee, 2008). In the first instance, Prensky (2003) has contrasted the learning success that can be attained by motivated students and the minimally motivating aspect of the content delivered to them.…”
Section: Game-based Learningmentioning
confidence: 99%
“…Applying games to education can be analysed from motivational, cognitive and sociocultural perspectives (Jong, Shang, Lee, & Lee, 2008). In the first instance, Prensky (2003) has contrasted the learning success that can be attained by motivated students and the minimally motivating aspect of the content delivered to them.…”
Section: Game-based Learningmentioning
confidence: 99%
“…In summary, several academics have worked in detail about the constructs of a good digital game and suggest that an ideal video game would require a powerful game narrative (Barab et al 2010), element of surprise, curiosity and fantasy (Egenfeldt-Nielsen 2006), strong graphics (Jong et al 2008), good musical score, an engaging game play (Dickey 2005), element of challenge and feedback (Gee 2003). It has already been mentioned earlier that in order for a journalism game to work efficiently, it needs to include all the elements of a good digital game, as well as all the elements of a good pedagogical resource.…”
Section: Challenges Of Newsgames and Journalism Games As A Training Rmentioning
confidence: 99%
“…Furthermore, game-based training has received increased interest over the last decade and is applied in a variety of fields including business (Leger, 2006), education (Jong et al, 2008) and military (Beal, 2009). …”
Section: Introductionmentioning
confidence: 99%