2011 IEEE Student Conference on Research and Development 2011
DOI: 10.1109/scored.2011.6148778
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Harnessing creativity in teaching and learning introductory programming

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Cited by 3 publications
(1 citation statement)
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“…As an example, several researchers have come with game-based digital learning for teaching C programming course [11][12]. Other method includes active learning by students, which may include in-class activities like peer learning, games and mnemonics [13][14]. A more advance approach as discussed in [15] described how LEGO Mindstorms robot was used as hands-on educational technology in teaching introductory programming courses.…”
Section: Introductionmentioning
confidence: 99%
“…As an example, several researchers have come with game-based digital learning for teaching C programming course [11][12]. Other method includes active learning by students, which may include in-class activities like peer learning, games and mnemonics [13][14]. A more advance approach as discussed in [15] described how LEGO Mindstorms robot was used as hands-on educational technology in teaching introductory programming courses.…”
Section: Introductionmentioning
confidence: 99%