2014
DOI: 10.1186/1471-2458-14-426
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Having mentors and campus social networks moderates the impact of worries and video gaming on depressive symptoms: a moderated mediation analysis

Abstract: BackgroundEasy access to the internet has spawned a wealth of research to investigate the effects of its use on depression. However, one limitation of many previous studies is that they disregard the interactive mechanisms of risk and protective factors. The aim of the present study was to investigate a resilience model in the relationship between worry, daily internet video game playing, daily sleep duration, mentors, social networks and depression, using a moderated mediation analysis.Methods6068 Korean unde… Show more

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Cited by 17 publications
(13 citation statements)
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“…In Europe and Asia, problematic gamers also tend to develop somatic and musculoskeletal diseases, due to their poor physical activity and their progressive addiction 7,67,69 . The prevalence is similar for adolescents and students, males and females 9,68,70 . Despite the increase of studies on gaming disorders and technology-related disorders around the world, this topic remains understudied in low-income countries and particularly in Africa.…”
Section: Discussionmentioning
confidence: 82%
See 1 more Smart Citation
“…In Europe and Asia, problematic gamers also tend to develop somatic and musculoskeletal diseases, due to their poor physical activity and their progressive addiction 7,67,69 . The prevalence is similar for adolescents and students, males and females 9,68,70 . Despite the increase of studies on gaming disorders and technology-related disorders around the world, this topic remains understudied in low-income countries and particularly in Africa.…”
Section: Discussionmentioning
confidence: 82%
“…Prevalence of gaming disorders in Africans is most closely related to findings in adolescent and student populations in Asian countries, associated with addictive behaviors and a high prevalence of problematic internet use 7 . A number of studies suggests that online gamers with longer weekly gaming hours tend to have more severe depressive and Internet addiction symptoms 67 , as well as sleep disorders 68,69 . In Europe and Asia, problematic gamers also tend to develop somatic and musculoskeletal diseases, due to their poor physical activity and their progressive addiction 7,67,69 .…”
Section: Discussionmentioning
confidence: 99%
“…Our hypothesis is the following: problems associated with excessive gaming may be more of a physical nature in African countries as showed by the present research, whereas research in many other countries (Uk, Turkey, China, Norway, USA) indicates that excessive gaming is associated with mental health problems like sleep disorders, anxiety, depression, and cognitive decline 14,21,42,43,73 . The prevalence is similar for adolescent and students, males and females 14,72,74 . Despite the increase of studies on problematic gaming and technologyrelated disorders around the world, this topic remains understudied in low-income countries and in particular in Africa.…”
Section: Comparison Between Africa Asia and Europementioning
confidence: 81%
“…Prevalence of gaming disorders in our african sample is closed to findings in adolescent and student populations in Asian countries, associated with addictive behaviors and a high prevalence of problematic internet use 53 . A number of studies suggested that online gamers with longer weekly gaming hours tend to have more severe depressive and Internet addiction symptoms 73 , as well as sleep disorders 74,75 . In Europe and Asia, problematic gamers also tend to develop somatic and musculoskeletal diseases, due to their poor physical activity and their progressive addiction 53,73,75 .…”
Section: Comparison Between Africa Asia and Europementioning
confidence: 99%
“…Cette combinaison permet aux jeunes d'être protégés contre les effets néfastes de la technologie et offre en même temps un apprentissage par les expériences vécues (Wisniewski et al, 2015). Lee et Jeong (2014) proposent un mentor, comme un parent ou intervenant, pour diminuer les effets négatifs de l'utilisation des outils technologiques.…”
Section: Besoin De Supervisionunclassified