“…Nevertheless, there are still many challenges to be tackled in order to provide those shared experiences, such as dynamic community building, media synchronization (sync hereafter), Quality of Service/Experience (QoS/E), scalability, presence awareness, privacy concerns, and social networking integration [2]. In particular, this paper focuses on one of these challenges, media sync, which should be guaranteed between 1 https://cordis.europa.eu/project/rcn/100252_es.html (last access, October 2018) 2 http://www.hbb4all.eu/ (last access, October 2018) 3 http://www.tvring.eu/ (last access, October 2018) 4 http://www.mediascapeproject.eu/ (last access, October 2018) 5 http://mpat.eu/ (last access, October 2018) 6 http://www.imac-project.eu/ (last access, October 2018) 7 http://www.immersiatv.eu/ (last access, October 2018) the playout processes of multiple remote devices (a.k.a. Inter Destination Media Sync or IDMS) and/or close-by devices (a.k.a.…”