2016
DOI: 10.4108/eai.23-8-2016.151642
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HCI challenges in Dance Education

Abstract: Dance learning is by nature multimodal, while dance practice presents a wide diversity across genres and contexts. Choreography and artistic contemporary dance performances have been using interactive technologies to support their creative process for several decades. Nevertheless the use of interactive technologies to support dance learning and education is still relatively immature and raises many challenges and interesting questions when it comes to choosing the appropriate human computer interaction method… Show more

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Cited by 9 publications
(21 citation statements)
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“…The human motion, during a dance, often carries emotion and is connected with the whole cognitive-motor and psychological system. It has been investigated through multiple scientific studies, including dance motion generation [21,42], synchronization to music [9,44], emotion recognition and stylization [8], and represents many challenges for learning [35]. Besides the benefit of social dances for health as improving balance and cognition for elderly [26,27,28], its interactive aspect has been touched upon by the HRI domain.…”
Section: Related Workmentioning
confidence: 99%
“…The human motion, during a dance, often carries emotion and is connected with the whole cognitive-motor and psychological system. It has been investigated through multiple scientific studies, including dance motion generation [21,42], synchronization to music [9,44], emotion recognition and stylization [8], and represents many challenges for learning [35]. Besides the benefit of social dances for health as improving balance and cognition for elderly [26,27,28], its interactive aspect has been touched upon by the HRI domain.…”
Section: Related Workmentioning
confidence: 99%
“…Whereas in performance and dance production, technology is being widely used, it is still absent from the dance studios where dancers rehearse, learn and experiment, according to Molina et al [17]. Designing digital environments to satisfy actual needs of dance practitioners, is a challenge, since there are no mainstream tools or best practices that can guide the development to such experiences [6]. The low affordability and portability of motion capture state-of-the art technologies, in combination with the fact that few dance practitioners have experienced such technologies, makes the elicitation of concrete user requirements and user-centered design of this type of experience a really challenging task.…”
Section: Dance In Digital Environmentsmentioning
confidence: 99%
“…Hachimura et. al [6] describe a prototype dance training support system (Just Follow Me) with motion capture and mixed reality technologies. The system uses an intuitive "ghost" metaphor and a first-person viewpoint for Permission to make digital or hard copies of all or part of this work for personal or classroom use is granted without fee provided that copies are not made or distributed for profit or commercial advantage and that copies bear this notice and the full citation on the first page.…”
Section: Related Workmentioning
confidence: 99%
“…al. [6], introduces a motion analysis and comparison framework that is based on Laban Movement Analysis (LMA), used also in the context of teaching folk dances, and a prototype virtual reality simulator in which users can preview segments of folk dance performed by a 3D avatar and repeat them. Alexiadis et al [3] describe a prototype system that automatically evaluates dance performances against a dance professional performance and provides visual feedback to the performer in a 3D virtual environment.…”
Section: Related Workmentioning
confidence: 99%
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