Proceedings of the 25th Spring Conference on Computer Graphics 2009
DOI: 10.1145/1980462.1980474
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HDR light probe sequence resampling for realtime incident light field rendering

Abstract: Figure 1: A sequence of high dynamic range light probes is resampled to a three dimensional grid of radiance maps, which are projected onto spherical harmonics to allow for realtime rendering of incident light fields. The images show realtime rendered geometry with diffuse and glossy materials, lit using spherical harmonic grid representations of the incident light fields. AbstractThis paper presents a method for resampling a sequence of high dynamic range light probe images into a representation of Incident L… Show more

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Cited by 7 publications
(5 citation statements)
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“…a dense grid of light probes [92,146,159,206,208]. The incident light at a point on a synthetic object can then be computed by interpolating the angular radiance distribution of spatially adjacent light probes [138]. However, for photorealistic results these techniques require a large number of light probes to be captured in the scene, leading to tedious measurement procedures and large memory requirements.…”
Section: Previous Approachesmentioning
confidence: 99%
“…a dense grid of light probes [92,146,159,206,208]. The incident light at a point on a synthetic object can then be computed by interpolating the angular radiance distribution of spatially adjacent light probes [138]. However, for photorealistic results these techniques require a large number of light probes to be captured in the scene, leading to tedious measurement procedures and large memory requirements.…”
Section: Previous Approachesmentioning
confidence: 99%
“…In this paper, we utilize a grid of spherical harmonic coefficients to encode self-shadowing of the volumetric data. Volumetric grids of spherical harmonics have also been used for rendering hair [26] and to encode spatially varying illumination [23]. Due to the large number of spherical harmonic coefficients needed for general scenes, compression methods based on clustered principal component analysis have previously been presented [36].…”
Section: Previous Workmentioning
confidence: 99%
“…Both Clustered-EOB (CEOB) and Clustered-PCA (CPCA) allow for real-time reconstruction and rendering on commodity graphics hardware. We show that CEOB in most cases outperforms CPCA [Miandji et al 2011], K-SVD [Bryt and Elad 2008] and spherical harmonics [Sloan et al 2003;Löw et al 2009] in terms of memory footprint, reconstruction quality and rendering performance.…”
Section: Introductionmentioning
confidence: 97%
“…This is especially true for applications like interactive product visualization, where predictive results without any artifacts is an absolute requirement. A popular approach is to use appearance capture methods, [Chen et al 2002; * e-mail:ehsan.miandji@liu.se Unger et al 2008;Löw et al 2009], or to pre-compute detailed surface light fields (SLF) describing the appearance of virtual objects using full global illumination. A key problem, however, is that an SLF data set exhibit a very large memory footprint (often in the order of several GBs per object in the scene) and does not easily lend itself to real-time rendering.…”
Section: Introductionmentioning
confidence: 99%
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