2022
DOI: 10.1109/tvcg.2020.3025084
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HeadJoystick: Improving Flying in VR Using a Novel Leaning-Based Interface

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Cited by 25 publications
(26 citation statements)
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References 62 publications
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“…These include treadmills [28], [29], foot platforms [30], pedalling devices [31] and spheres [32], etc. Finally, several studies have proposed the use of head motions for teleoperation of robots or for virtual locomotion [33], [34], [35], [36].…”
Section: Locomotion Interface Using Body Movementsmentioning
confidence: 99%
“…These include treadmills [28], [29], foot platforms [30], pedalling devices [31] and spheres [32], etc. Finally, several studies have proposed the use of head motions for teleoperation of robots or for virtual locomotion [33], [34], [35], [36].…”
Section: Locomotion Interface Using Body Movementsmentioning
confidence: 99%
“…In contrast, the degree of embodiment in the locomotion interface seems to independently have a positive impact on the contribution to sickness. This is, compared to using, e.g., hand-based controllers, using more embodied locomotion interfaces, such as leaning-based paradigms that provide at least some vestibular cues during simulated accelerations, can help to reduce cybersickness [14,18,19], potentially due to the reduced inter-sensory cue conflict. This also illustrates that the effect of more embodied interaction is not merely generated by the pure amount of bodily movements and involved body parts, but that the movements necessary to use the interface have to match the simulated self-motions, or otherwise can have the opposite effect [20].…”
Section: Cybersicknessmentioning
confidence: 99%
“…Providing at least some minimal physical motion cues (e.g., using motion cueing in vehicle simulation) and, in particular, vestibular cues have been shown to significantly enhance self-motion perception [39][40][41][42]. Although we are not aware of any published studies explicitly comparing vection in standing versus seated VR users, research has shown that leaning-based interfaces can enhance vection [19,[43][44][45]. Hence, we hypothesized that leaning-based interfaces that provide a larger leaning range could provide earlier and more compelling vection; thus, standing and other postures that provide more movement possibilities and embodied self-motion cues might also help to enhance vection, as illustrated in Figure 11.…”
Section: Vection (Perceived Self-motion)mentioning
confidence: 99%
“…However, during prolonged use, the reference point can keep moving away from the center of the tracked space and eventually out of the tracking space. Hashemian et al (2020) developed a seated leaning-based interface, "HeadJoystick," with a virtual quadcopter model. In their model, a user freely rotates the swivel chair to control the simulated rotation.…”
Section: Flying In Real/virtual Environments With Four Dof Leaning-based Interfacesmentioning
confidence: 99%
“…To tackle this challenge, we conducted a user study to compare HeadJoystick, an embodied leaning-based flying interface adapted from Hashemian et al (2020) (discussed in detail in Section 2.1), with Gamepad, a standard controller-based interface. We compared these interfaces in a novel 3D (flying) navigational search task.…”
Section: Introductionmentioning
confidence: 99%