“…The majority of studies included here were conducted in a simulator setting, with only nine occurring in an on-road environment (Harada et al, 2007;Shimizu T. et al, 2011;Yoshino et al, 2013a,b;Inoue et al, 2014;Orino et al, 2015Orino et al, , 2017Liu et al, 2017;Le et al, 2018). However, as described above, the quality of the simulators (e.g., fidelity of the visual environment, amount of visual field encompassed, realism of the simulator to a real automobile) varied between low fidelity desktop computer setups (Shang et al, 2007;Li et al, 2009Li et al, , 2018Tomioka et al, 2009;Liu, 2014;Khan and Hong, 2015;Pradhan et al, 2015;Unni et al, 2015;Ahn et al, 2016;Horrey et al, 2017;Nguyen et al, 2017;Xu L. et al, 2017;Hidalgo-Munoz et al, 2019;Khan et al, 2019;Lin et al, 2019;Tanveer et al, 2019) and more immersive simulated environments (Nakano et al, 2013;Oka et al, 2015;FakhrHosseini et al, 2015;Foy et al, 2016;Foy and Chapman, 2018;Huve et al, 2018Huve et al, , 2019Sturman and Wiggins, 2019;Yamamoto et al, 2019) including large-scale simulators that comprise a real car mock-up along with a wide field of vision (Tsunashima and Yanagisawa, 2009;Shimizu et al, 2009;Orino et al, 2015;…”