2011
DOI: 10.1109/tvcg.2010.117
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Heterogeneous Subsurface Scattering Using the Finite Element Method

Abstract: Abstract-Materials with visually important heterogeneous subsurface scattering, including marble, skin, leaves, and minerals, are common in the real world. However, general, accurate and efficient rendering of these materials is an open problem. In this paper, we describe a finite element (FE) solution of the heterogeneous diffusion equation (DE) that solves this problem. Our algorithm is the first to use the FE method to solve the difficult problem of heterogeneous subsurface rendering. To create our algorith… Show more

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Cited by 30 publications
(37 citation statements)
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“…Dipole diffusion model [Jensen et al 2001] for highly scattering materials is easy to implement, much faster than MonteCarlo simulations and has been widely used in computer graphics. Later works extended this diffusion model to support multilayer translucent materials [Donner and Jensen 2005], heterogeneous translucent materials [Wang et al 2008a;Arbree et al 2011], anisotropic diffusion [Jakob et al 2010]. To accelerate the rendering speed of translucent objects, hierarchical methods [Jensen and Buhler 2002;Arbree et al 2008] have been proposed to support large scenes with complex illumination.…”
Section: Subsurface Scatteringmentioning
confidence: 99%
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“…Dipole diffusion model [Jensen et al 2001] for highly scattering materials is easy to implement, much faster than MonteCarlo simulations and has been widely used in computer graphics. Later works extended this diffusion model to support multilayer translucent materials [Donner and Jensen 2005], heterogeneous translucent materials [Wang et al 2008a;Arbree et al 2011], anisotropic diffusion [Jakob et al 2010]. To accelerate the rendering speed of translucent objects, hierarchical methods [Jensen and Buhler 2002;Arbree et al 2008] have been proposed to support large scenes with complex illumination.…”
Section: Subsurface Scatteringmentioning
confidence: 99%
“…Again, measurements such as those from the DISCO system [Goesele et al 2004], or numerical evaluations [Wang et al 2008a;Arbree et al 2011], can be incorporated. We present a simple heuristic in the next section to generate plausible renderings by combining the scattering properties of multiple homogeneous materials.…”
Section: Computing Subsurface Scattering Matrixmentioning
confidence: 99%
“…While existing algorithms for heterogeneous translucent materials offer fast [1] or even real-time [7] rendering performance, none of them can efficiently handle dynamic object fracturing and cutting operations. The finite element method of Arbree et al [1] produces excellent visual results but is unsuitable for interactive applications due to the high cost of numerical integration.…”
Section: Introductionmentioning
confidence: 99%
“…The finite element method of Arbree et al [1] produces excellent visual results but is unsuitable for interactive applications due to the high cost of numerical integration. In the real-time finite difference (FD) method of Wang et al [7], the nonregular meshes that often result from cutting or fracturing operations lead to much degradation in rendering quality.…”
Section: Introductionmentioning
confidence: 99%
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