2022
DOI: 10.1007/978-3-031-20350-3_17
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Hide a Liar: Card-Based ZKP Protocol for Usowan

Abstract: A Zero-Knowledge Proof (ZKP) protocol allows a participant to prove the knowledge of some secret without revealing any information about it. While such protocols are typically executed by computers, there exists a line of research proposing physical instances of ZKP protocols. Up to now, many card-based ZKP protocols for pen-and-pencil puzzles, like Sudoku, have been designed. Those games, mostly edited by Nikoli, have simple rules, yet designing them in card-based ZKP protocols is non-trivial. This is partly … Show more

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Cited by 17 publications
(7 citation statements)
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References 38 publications
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“…In some sense, we propose a physical ZKP for hiding of a liar. This work extends a previous paper appearing in [33].…”
supporting
confidence: 88%
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“…In some sense, we propose a physical ZKP for hiding of a liar. This work extends a previous paper appearing in [33].…”
supporting
confidence: 88%
“…Designing a card-based ZKP protocol to deal with the property of detecting a liar has never been done.In some sense, we propose a physical ZKP for hiding of a liar. This work extends a previous paper appearing in [33].In this extension, we propose two other protocols, for Herugolf and Five Cells. The puzzles are specifically chosen because each of those three puzzles shares a common constraint, connectivity.…”
supporting
confidence: 70%
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“…Recently, card-based ZKP protocols for several types of logic puzzles have been developed: Akari [1], Bridges [24], Heyawake [16], Hitori [16], Juosan [13], Kakuro [1,14], KenKen [1], Makaro [2,25], Masyu [12], Nonogram [3,19], Norinori [4], Numberlink [22], Nurikabe [16], Nurimisaki [17], Ripple Effect [23], Shikaku [21], Slitherlink [12], Sudoku [8,20,26], Suguru [15], Takuzu [1,13], and Usowan [18]. All of them are pencil puzzles where a solution is a written answer.…”
Section: Related Workmentioning
confidence: 99%
“…In recent years, physical card-based ZKP protocols for many pencil puzzles have been developed, including Sudoku [8,20,26], Nonogram [4,19], Akari [1], Takuzu [1,12], Kakuro [1,13], KenKen [1], Makaro [2,25], Norinori [5], Slitherlink [11], Juosan [12], Numberlink [22], Suguru [15], Ripple Effect [23], Nurikabe [16], Hitori [16], Bridges [24], Masyu [11], Heyawake [16], Shikaku [21], Usowan [18], and Nurimisaki [17].…”
Section: Related Workmentioning
confidence: 99%