2021
DOI: 10.1007/s00371-021-02152-z
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High-performance adaptive texture streaming and rendering of large 3D cities

Abstract: We propose a high-performance texture streaming system for real-time rendering of large 3D cities with millions of textures. Our main contribution is a texture streaming system that automatically adjusts the streaming workload at runtime based on measured frame latencies, specifically addressing the high memory binding costs of hardware virtual texturing which causes frame rate stuttering. Our system streams textures in parallel with prioritization based on GPU computed mesh perceptibility, and these textures … Show more

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Cited by 2 publications
(1 citation statement)
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“…But higher clock frequencies often require higher voltage levels, resulting in increased power consumption [3,4,10]. To enhance both speed and the quality of rendering, while considering the significance of textures and geometry, cutting-edge, highperformance texture streaming systems have been developed [11,12]. The power consumption in shaders is influenced by a combination of factors related to the complexity of the shader code, the number of shader invocations, and memory access patterns.…”
Section: Introductionmentioning
confidence: 99%
“…But higher clock frequencies often require higher voltage levels, resulting in increased power consumption [3,4,10]. To enhance both speed and the quality of rendering, while considering the significance of textures and geometry, cutting-edge, highperformance texture streaming systems have been developed [11,12]. The power consumption in shaders is influenced by a combination of factors related to the complexity of the shader code, the number of shader invocations, and memory access patterns.…”
Section: Introductionmentioning
confidence: 99%