1996
DOI: 10.3758/bf03204772
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High-power graphic computers for visual simulation: A real-time-rendering revolution

Abstract: Advances in high-end graphics computers in the past decade have made it possible to render visual scenes of incredible complexity and realism in real time. These new capabilities make it possible to manipulate and investigate the interactions of observers with their visual world in ways once only dreamed of. This paper reviews how these developments have affected two preexisting domains of behavioral research (flight simulation and motion perception) and have created a new domain (virtual environment research)… Show more

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Cited by 6 publications
(6 citation statements)
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“…Additionally, EpiTools was used to calculate whether or not genotypes were in Hardy Weinberg equilibrium. Where appropriate, post-hoc power analyses were undertaken in R using the program GPOWER [ 66 ]. GenePop version 4.0.10 [ 67 ] was used to investigate whether or not any linkage disequilibrium was present between the promoter polymorphism and alleles of the microsatellite.…”
Section: Methodsmentioning
confidence: 99%
“…Additionally, EpiTools was used to calculate whether or not genotypes were in Hardy Weinberg equilibrium. Where appropriate, post-hoc power analyses were undertaken in R using the program GPOWER [ 66 ]. GenePop version 4.0.10 [ 67 ] was used to investigate whether or not any linkage disequilibrium was present between the promoter polymorphism and alleles of the microsatellite.…”
Section: Methodsmentioning
confidence: 99%
“…And exoskeletons, which are used to stimulate feelings in the muscles and joints to captivate the VR user's proprioceptive senses, cost between $100,000 and $300,000 (Biocca, 1992b). The good news for researchers interested in using immersive VR equipment is that its cost is expected to drop substantially once lower end systems include features previously available only on higher end systems (Biocca, 1992b;Kaiser, 1996). As an example, high resolution full color head-mounted displays are now priced in the $50,000±80,000 range.…”
Section: Disadvantages Of Using Immersive Vr Technologymentioning
confidence: 99%
“…Thus, designers must make intelligent decisions concerning how to reduce displayed complexity without overly impacting the conveyance of information critical to the visualization experience. These choices can be driven by aesthetics and engineering as well as psychology, but there are important insights that the perceptual psychologist brings to bear on the decision process (Kaiser, 1996).…”
Section: The Role Of Perceptual Tuningmentioning
confidence: 99%
“…We have described elsewhere (Kaiser, 1996;Kaiser, Montegut, & Proffitt, 1995;Kaiser & Proffitt, 1992) how knowledge of visual perception and psychophysical methodologies can be used to develop and evaluate rendering techniques that result in significant computational sav- ings for the graphics systems without overly compromising display quality. These techniques exploit the fact that the visual system neither uses nor requires all of the optical information available in a scene when forming spatial perceptions.…”
Section: The Role Of Perceptual Tuningmentioning
confidence: 99%