“…Fortunately, games must always generate, by design, an environment separate from the real world that has its own internal systems of value (Schell, , 43–47). There, having forged an “inherent investment” in the internal value system of the game (Altura & Curwood, , 25; Bork, , 49–50), a learner has opportunity to safely, provisionally, suspend the external, real‐world, historically‐conditioned systems of value that may be invisible to her or seem to her to be universal. (“When you put on someone else's identity, you are false to your own self” in a way that creates new possibilities for “put [ting one's] own perspective and expectations on the shelf”: on the role‐immersion games Reacting to the Past , Carnes [, 115, 117]).…”