2020
DOI: 10.1016/j.icte.2020.04.013
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Hockey activity recognition using pre-trained deep learning model

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Cited by 35 publications
(15 citation statements)
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“…The present study has demonstrated that through the proposed pipeline, a better classification accuracy could be achieved as compared to the conventional means reported in the literature, particularly with regards to the classification of skateboarding tricks. The encouraging results reported suggests that the proposed pipeline could be beneficial in providing an objective-based judgment in The findings of the present investigation are in agreement with other studies that have employed such a technique in different applications, for instance, Lee, Yoon and Cho (2017) , Rangasamy et al (2020) as well as Mahendra Kumar et al (2021) . Nonetheless, it is worth noting that the efficacy of the pipelines is highly dependent on the dataset utilized, and the performance may vary.…”
Section: Resultssupporting
confidence: 91%
See 1 more Smart Citation
“…The present study has demonstrated that through the proposed pipeline, a better classification accuracy could be achieved as compared to the conventional means reported in the literature, particularly with regards to the classification of skateboarding tricks. The encouraging results reported suggests that the proposed pipeline could be beneficial in providing an objective-based judgment in The findings of the present investigation are in agreement with other studies that have employed such a technique in different applications, for instance, Lee, Yoon and Cho (2017) , Rangasamy et al (2020) as well as Mahendra Kumar et al (2021) . Nonetheless, it is worth noting that the efficacy of the pipelines is highly dependent on the dataset utilized, and the performance may vary.…”
Section: Resultssupporting
confidence: 91%
“…Conversely, Rangasamy et al (2020) proposed the employment of the Transfer Learning paradigm for hockey activity recognition. The authors employed a pre-trained CNN, specifically VGG16, to extract features from four main hockey activities, namely free hit, goal, penalty corner and long corner, respectively.…”
Section: Introductionmentioning
confidence: 99%
“…The sensor placement in the wrist and upper arm had a weighted accuracy of 93% and 96%, respectively, which was marginally lower than the average accuracy of 98%. Rangasamy et al [ 23 ] proposed a model using the VGG16 pretrained network to classify 4 hockey activities, namely, free hit, goal, penalty corner, and long corner. The highest accuracy of 98% was reached after running the model for 300 epochs.…”
Section: Related Workmentioning
confidence: 99%
“…In detail, we are based on the dual-stream architecture introduced by [34] on the VGG-16 network. Here, we consider only appearance streams but discuss different ways of combining appearance and motion streams with our aggregation in Section 3.1.…”
Section: Aggregation Layermentioning
confidence: 99%