The 34th Annual ACM Symposium on User Interface Software and Technology 2021
DOI: 10.1145/3472749.3474761
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HoloBoard: a Large-format Immersive Teaching Board based on pseudo HoloGraphics

Abstract: In this paper, we present HoloBoard, an interactive large-format pseudo-holographic display system for lecture based classes. With its unique properties of immersive visual display and transparent screen, we designed and implemented a rich set of novel interaction

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Cited by 13 publications
(2 citation statements)
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“…There are also companies laying out Metaverse-related technologies in other areas. For example, Lenovo proposed the concept of "HoloBoard" [108], an immersive future blackboard that uses holographic projection to create a more immersive teaching classroom. Moreover, some companies have started to make efforts in building and optimize the corresponding technologies, including the underlying architecture of the Metaverse (Amazon and Roblox) [91], [109], compute capability, and algorithm optimization (Google, Baidu, and Microsoft) [110]- [112].…”
Section: Industrial Efforts and Key Requirements For Enabling Iot Wit...mentioning
confidence: 99%
“…There are also companies laying out Metaverse-related technologies in other areas. For example, Lenovo proposed the concept of "HoloBoard" [108], an immersive future blackboard that uses holographic projection to create a more immersive teaching classroom. Moreover, some companies have started to make efforts in building and optimize the corresponding technologies, including the underlying architecture of the Metaverse (Amazon and Roblox) [91], [109], compute capability, and algorithm optimization (Google, Baidu, and Microsoft) [110]- [112].…”
Section: Industrial Efforts and Key Requirements For Enabling Iot Wit...mentioning
confidence: 99%
“…At present, many AR education use HMDs and holographic projection to create teaching environments, but Gong et al created HoloBoard base on pseudo holographics. They designed and implemented a rich set of novel interaction technologies, including body posture interaction, gesture and handle interaction, and tactile feedback, so that teachers and users can achieve naked eye augmented reality teaching experience through immersive demonstration, roleplaying, and behind the scenes lectures [25].…”
Section: Midairmentioning
confidence: 99%