2021
DOI: 10.7551/mitpress/11036.001.0001
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Homebrew Gaming and the Beginnings of Vernacular Digitality

Abstract: The overlooked history of an early appropriation of digital technology: the creation of games though coding and hardware hacking by microcomputer users. From the late 1970s through the mid-1980s, low-end microcomputers offered many users their first taste of computing. A major use of these inexpensive 8-bit machines—including the TRS System 80s and the Sinclair, Atari, Microbee, and Commodore ranges—was the development of homebrew games. Users with often self-taught programming skills devised th… Show more

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Cited by 15 publications
(1 citation statement)
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References 11 publications
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“…Indie game development is able to reduce the size of production teams not only through game design decisions and retro aesthetics (Garda & Grabarczyk, 2016), but also with the help of cultural intermediaries who take care of duties usually handled by producers in the mainstream video game industry (Whitson et al, 2021). In this sense, indie games exclude producers from the core creative roles of video game development, calling back to the 1970s and early 1980s video game industry and homebrew game making (see Švelch, 2018; Swalwell, 2021). While indie game developers operate outside of the AAA and AA studio environment criticized for its poor working conditions (Cote & Harris, 2020; Weststar & Legault, 2017) and structural inequalities (Chess, 2013; de Castell & Skardzius, 2019), this does not mean that the indie games sector is less exclusionary (Fisher & Harvey, 2013).…”
Section: Locating Video Game Authorshipmentioning
confidence: 99%
“…Indie game development is able to reduce the size of production teams not only through game design decisions and retro aesthetics (Garda & Grabarczyk, 2016), but also with the help of cultural intermediaries who take care of duties usually handled by producers in the mainstream video game industry (Whitson et al, 2021). In this sense, indie games exclude producers from the core creative roles of video game development, calling back to the 1970s and early 1980s video game industry and homebrew game making (see Švelch, 2018; Swalwell, 2021). While indie game developers operate outside of the AAA and AA studio environment criticized for its poor working conditions (Cote & Harris, 2020; Weststar & Legault, 2017) and structural inequalities (Chess, 2013; de Castell & Skardzius, 2019), this does not mean that the indie games sector is less exclusionary (Fisher & Harvey, 2013).…”
Section: Locating Video Game Authorshipmentioning
confidence: 99%