2012
DOI: 10.1111/j.1467-8659.2012.03209.x
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Homunculus Warping: Conveying importance using self‐intersection‐free non‐homogeneous mesh deformation

Abstract: Size matters. Human perception most naturally relates relative extent, area or volume to importance, nearness and weight. Reversely, conveying importance of something by depicting it at a different size is a classic artistic principle, in particular when importance varies across a domain. One striking example is the neuronal homunculus; a human figure where the size of each body part is proportional to the neural density on that part. In this work we propose an approach which changes local size of a 2D image o… Show more

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Cited by 7 publications
(4 citation statements)
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“…Body Surface Approximation Strategy: The number and the locations of the manually sampled points in the body surface calibration step need to be chosen to include the most important self interaction locations on the trunk and the head. The density of the sampled points is higher for the head because human are more sensitive to a small mismatch for this perceptually dense region compared to the trunk [32]. That being said the crude approximation illustrated in Figure 4 left and middle images is sufficient for the range of actions we have explored.…”
Section: Joint Center and Segment Length Estimationmentioning
confidence: 95%
“…Body Surface Approximation Strategy: The number and the locations of the manually sampled points in the body surface calibration step need to be chosen to include the most important self interaction locations on the trunk and the head. The density of the sampled points is higher for the head because human are more sensitive to a small mismatch for this perceptually dense region compared to the trunk [32]. That being said the crude approximation illustrated in Figure 4 left and middle images is sufficient for the range of actions we have explored.…”
Section: Joint Center and Segment Length Estimationmentioning
confidence: 95%
“…A special type of human body deformations was explored by Reinert et al [2012], who proposed a method to create a Homunculus -a human figure where the size of each body part is proportional to an input distribution, e.g., neural density. However, internal anatomical structures are not modeled.…”
Section: Related Workmentioning
confidence: 99%
“…Many generative models have been proposed for creating stylized 3D objects, such as collage art [GSP∗07; TRAS07], manga style [SLHC12], cubic style [LJ19], and neuronal homunculus [RRS12]. However, these methods are tailor‐made for only a specific style.…”
Section: Related Workmentioning
confidence: 99%