2019
DOI: 10.1007/978-3-030-35389-6_9
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Hotelling Games with Random Tolerance Intervals

Abstract: The classical Hotelling game is played on a line segment whose points represent uniformly distributed clients. The n players of the game are servers who need to place themselves on the line segment, and once this is done, each client gets served by the player closest to it. The goal of each player is to choose its location so as to maximize the number of clients it attracts.In this paper we study a variant of the Hotelling game where each client v has a tolerance interval, randomly distributed according to som… Show more

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Cited by 2 publications
(1 citation statement)
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“…The model by Feldman, Fiat, and Obraztsova (2016) with distance-minimizing clients on a line was generalized by Shen and Wang (2017) to cope with different continuous client distributions and by Cohen and Peleg (2019) to random distance thresholds. Moreover, Fournier, Van der Straeten, and Weibull (2020) study clients that choose the nearest facility if they have multiple options.…”
Section: Related Workmentioning
confidence: 99%
“…The model by Feldman, Fiat, and Obraztsova (2016) with distance-minimizing clients on a line was generalized by Shen and Wang (2017) to cope with different continuous client distributions and by Cohen and Peleg (2019) to random distance thresholds. Moreover, Fournier, Van der Straeten, and Weibull (2020) study clients that choose the nearest facility if they have multiple options.…”
Section: Related Workmentioning
confidence: 99%