2019
DOI: 10.17083/ijsg.v6i3.300
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Household Energy Conservation Intervention: a Game versus Dashboard Comparison

Abstract: This paper presents the results of a study, comparing a game versus a dashboard with respect to energy conservation in the household. In a pretest-posttest design, an empirical study tested whether change in attitude, knowledge, engagement and behaviour with respect to energy conservation in the household was different for participants playing Powersaver Game compared to a control condition where participants used an energy dashboard with the same content, but excluding game features. The aim of this game (dev… Show more

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Cited by 17 publications
(26 citation statements)
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“…Evaluation studies of gamified apps yield promising results. For example, use of "Powersaver Game" or "Reduce Your Juice" led players to reduce their energy consumption upon completion of a four-month trial [24,26], whereas "enCOMPASS" or "Apolis Planeta" led to long-term reductions in household energy usage [25,1]. Common characteristics of these gamified apps include a mechanism to report goals for sustainability, a dashboard to track progress, and some form of social comparison with other app users.…”
Section: Energy Reductionmentioning
confidence: 99%
“…Evaluation studies of gamified apps yield promising results. For example, use of "Powersaver Game" or "Reduce Your Juice" led players to reduce their energy consumption upon completion of a four-month trial [24,26], whereas "enCOMPASS" or "Apolis Planeta" led to long-term reductions in household energy usage [25,1]. Common characteristics of these gamified apps include a mechanism to report goals for sustainability, a dashboard to track progress, and some form of social comparison with other app users.…”
Section: Energy Reductionmentioning
confidence: 99%
“…Reference [20] reviews the design and effectiveness of 10 games that aim to influence household energy consumption and presents a gamification approach in which real world activities are implemented in a game design. The same authors later argued that the Powersaver Game is effective in transferring energy conservation knowledge to users, which led to increased energy saving behavior on the long term [21]. A similar approach has been introduced in the health domain as well.…”
Section: Literature Reviewmentioning
confidence: 99%
“…Serious games, when integrated into real life, have previously been shown to have positive impact on the attitude and behaviour of household owners when it comes to energy conservation [7]. Quite a few games have been made within the energy domain, including: The Power House [2], Energy Chickens [13], EcoIsland [11] and Powersaver Game [8]. The latter study contains a comparison of previous energy games and points out some shortcomings when it comes to the implementation of gamification and the lack of pre-and post-measurements.…”
Section: Related Workmentioning
confidence: 99%