International Conference on the Foundations of Digital Games 2020
DOI: 10.1145/3402942.3403019
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How Avatars Influence User Behavior

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Cited by 35 publications
(18 citation statements)
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“…In our work, the moderating effect of VBO on the relation between avatar type and exercise performance was also based on an interindividual and not on the manipulation level, as we kept bottom-up influences constant between conditions [54]. We suspect the characteristics of the participants themselves to have been an important factor influencing the cognitive processing of the avatar's visual properties, such as self-similarity [62], which in turn have been named a determinant of the Proteus effect [42], also in physical activity [34]. For future work, we recommend controlling for the similarity between the used avatars and the individual participant, e.g., by capturing self-identification as suggested by Fiedler et al [15].…”
Section: Moderation By Soementioning
confidence: 94%
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“…In our work, the moderating effect of VBO on the relation between avatar type and exercise performance was also based on an interindividual and not on the manipulation level, as we kept bottom-up influences constant between conditions [54]. We suspect the characteristics of the participants themselves to have been an important factor influencing the cognitive processing of the avatar's visual properties, such as self-similarity [62], which in turn have been named a determinant of the Proteus effect [42], also in physical activity [34]. For future work, we recommend controlling for the similarity between the used avatars and the individual participant, e.g., by capturing self-identification as suggested by Fiedler et al [15].…”
Section: Moderation By Soementioning
confidence: 94%
“…The top-down information comes from cognitive processing of the avatar's visual properties, such as selfsimilarity [15,62] and realism [28]. Thus, avatar embodiment integrates several different perceptual and cognitive processes, which can modulate emotional responses [18], influence the perception of the virtual avatar's body [10,70], or act reciprocally on our behavior as described by the Proteus effect [42,45]. In the presented study, we did not explicitly manipulate the SoE from the bottom up, as we aimed to keep the embodiment configuration, determined by our technical system [54], constant between the conditions.…”
Section: Avatar Plausibilitymentioning
confidence: 99%
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