2019
DOI: 10.1016/j.chb.2018.09.029
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How can students succeed in computer-supported interprofessional team-based learning? Understanding the underlying psychological pathways using Biggs' 3P model

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Cited by 15 publications
(13 citation statements)
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“…In addition, use of flexible space and facilities while teaching increases the motivation level; therefore, computer games are likely to provide teachers with the opportunity [32]. The results of our study are consistent with those studies by Ganotice and Chan [22], Khazaiee and Jalilian (2015), Pront et al [20], Kebritchi & et al [21], Goojar et al [23], Ghadirian et al [24], Dortaj [25] and Acquah and Katz [18].…”
Section: Discussionsupporting
confidence: 91%
See 1 more Smart Citation
“…In addition, use of flexible space and facilities while teaching increases the motivation level; therefore, computer games are likely to provide teachers with the opportunity [32]. The results of our study are consistent with those studies by Ganotice and Chan [22], Khazaiee and Jalilian (2015), Pront et al [20], Kebritchi & et al [21], Goojar et al [23], Ghadirian et al [24], Dortaj [25] and Acquah and Katz [18].…”
Section: Discussionsupporting
confidence: 91%
“…Kebritchi., Hirumi & Bai [21] concluded in their study that students who played the games in their classrooms and school labs reported greater motivation and achievement compared with those in the control group. In an analysis by Ganotice and Chan [22] Findings suggest that students' achievement (product) in CS-IPTBL is influenced by their motivation, enjoyment, and perceived usefulness (process) which were derived from two sources:individual preparedness and members' valuable contribution (presage). Esmailie Goojar, Ali Abadi, and Roustaei Ardakani [23] concluded that web-based multifunctional computer training games play an effective role in student learning and motivation.…”
Section: Introductionmentioning
confidence: 99%
“…Workplace studies were conducted in acute, primary-care or disability settings and sought to explore/improve the IPC of healthcare teams in these settings. Ten studies focused on IPE with students (Anderson, Smith, & Hammick, 2016;Anderson, Ford, & Thorpe, 2019;Bluteau, Clouder, & Cureton, 2017;Brewer, Flavell & Jordon, 2017;Ganotice & Chan, 2019;Jorm et al, 2016;Kent et al, 2016;Liaw, Zhou, Lau, Siau, & Chan, 2014;O'Keefe & Ward, 2018;Teräs, 2016). These studies involved a range of educational approaches such as online learning modules, classroom-based IPE and practice-based placements.…”
Section: Study Characteristicsmentioning
confidence: 99%
“…Complexity theory/science was used in six studies (Buttigieg et al, 2013;Clemins et al, 2016;de Bock et al, 2018;Jorm et al, 2016;Pype et al, 2018;Solomon & Risdon, 2014). Presage-process-product theory was used in four studies (Anderson et al, 2016;Brewer et al, 2017;Ganotice & Chan, 2019;Liaw et al, 2014).…”
Section: Overview Of Ost Used In Studiesmentioning
confidence: 99%
“…The 3P Model highlights the dynamic between the pre-existent variables with the process itself or the outcomes obtained. For this reason, this model has been replicated in multiple studies with different states of affair such as management education [ 6 ], computing education [ 7 , 8 ], and augmented reality teaching [ 9 ]. This model was used to guide and categorize all the variables for the present study, which will be further described.…”
Section: Introductionmentioning
confidence: 99%