2006
DOI: 10.1145/1146816.1146827
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How computer gamers experience the game situation

Abstract: __________________________________________________________________________________________Very little is known about computer gamers' playing experience. Most social scientific research has treated gaming as an undifferentiated activity associated with various factors outside the gaming context. This article considers computer games as behavior settings worthy of social scientific investigation in their own right and contributes to a better understanding of computer gaming as a complex, context-dependent, goal… Show more

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Cited by 61 publications
(28 citation statements)
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“…Especially the term user experience (UX) has become increasingly important. Researchers and human-computer interaction (HCI) experts want to find out how computer gamers experience the game situation (Clarke and Duimering 2006), and the industry is interested in finding ways to measure the user experience and to interpret the collected data (e.g. to acquire new target groups).…”
Section: Introductionmentioning
confidence: 99%
“…Especially the term user experience (UX) has become increasingly important. Researchers and human-computer interaction (HCI) experts want to find out how computer gamers experience the game situation (Clarke and Duimering 2006), and the industry is interested in finding ways to measure the user experience and to interpret the collected data (e.g. to acquire new target groups).…”
Section: Introductionmentioning
confidence: 99%
“…In the HCI field, research on the experience of users has become important. HCI experts are investigating user content experience, and the industry is measuring the user experience, researching methods of interpreting the collected data, and designing methods of evaluating contents [15,16]. Measurement of the physiological or physical performance data not only improves our understanding of the physical health but also help us better understand the experience of users by supplementing the results of other methods.…”
Section: Introductionmentioning
confidence: 99%
“…Researchers and human-computer interaction (HCI) experts want to find out how computer gamers experience the game situation (cf. Clarke and Duimering 2006) to create more compelling and immersive game environments, and the industry is interested in finding ways to measure UX and to interpret the collected data (e.g. to acquire new target groups).…”
Section: Introductionmentioning
confidence: 99%